oops you are right chris I have been using good profiles for so long
for my cameras I total forgot sRGB is horrid.
http://www.brucelindbloom.com/RGB16Million.html
Randy S. Little
http://www.rslittle.com




On Sun, Jan 1, 2012 at 05:31, chris <[email protected]> wrote:
> hi randy,
> i'm not sure i understand your problem correctly...
> it seems that you'd expect a 0.18 gray in linear to result in 0.5 in sRGB.
> however, all the conversion formulas that i know of define 0.18 to be mapped
> to 0.4618.. which is exactly what nuke's color space node is doing. and
> obviously this means 0.5 in sRGB translates to around 0.21 in linear then.
>
>
> On 12/31/11 at 10:34 PM, (Randy Little) wrote:
>>
>> As expected when using a gamma node on a raw sRGB since
>> srgb is a power curve.
>
>
> sRGB is a linear curve for low values, and a modified power curve after a
> certain breakpoint.
>
> i've found charles poyntons articles always very helpful when trying to
> grasp those problem. he seems to have removed his full articles, but there's
> still some good info:
>
> http://www.poynton.com
> http://www.poynton.com/notes/PU-PR-IS/Poynton-PU-PR-IS.pdf
> http://www.poynton.com/PDFs/GammaFAQ.pdf
>
> and the wiki articles help too:
> http://en.wikipedia.org/wiki/Color_space
> http://en.wikipedia.org/wiki/SRGB_color_space
>
> ++ chris
>
>
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