if I have something expression linked and I want to bake the animation in, I usually just do an edit>generate.
the only downside is if you have frames 1-100, it gives you 100 keys, rather than just baking the keyframes (say you only have 5 keyframes and want to retain editabilty) is there a way I'm missing to just bake on the keyframes and not every frame? I know copy animation would be one way, but in this case it's copying a L eye attribute to the R eye, which breaks the copy animation function. thanks!
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