Framecycler defaults to an 8 bit cache.  So it is probably taking an 32 bit
linear image, converting it to 8 bit and then applying the lut to that.

Hit "s" to go into settings > Cache > Cache Precision and change it from 8
bit int to 16 bit float.

-deke

On Wed, Jan 11, 2012 at 08:56, Shailendra Pandey <[email protected]> wrote:

> in the flipbook options check burn in lut. That should solve it
>
> Cheers
> Shail
>
> On 1/11/12, tk421storm <[email protected]> wrote:
> > Hey all -
> >
> > I'm new to nuke, just wrapping my head around everything, but I'm having
> > trouble with framecycler. In Nuke, I get a beautiful 32bit image in the
> > viewer. However, when I render to framecycler it looks terrible - it
> seems
> > to be lower rez, and it's got crazy banding.
> >
> > I thought framecycler was meant for production-quality review, but I
> can't
> > seem to get it to match the results from the viewer. Anyone have any
> advice?
> > I have played around with different colorspace outputs, but it always
> seems
> > to do 8bit.
> >
> > -Mike
> >
> >
> >
> >
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