Framecycler defaults to an 8 bit cache. So it is probably taking an 32 bit linear image, converting it to 8 bit and then applying the lut to that.
Hit "s" to go into settings > Cache > Cache Precision and change it from 8 bit int to 16 bit float. -deke On Wed, Jan 11, 2012 at 08:56, Shailendra Pandey <[email protected]> wrote: > in the flipbook options check burn in lut. That should solve it > > Cheers > Shail > > On 1/11/12, tk421storm <[email protected]> wrote: > > Hey all - > > > > I'm new to nuke, just wrapping my head around everything, but I'm having > > trouble with framecycler. In Nuke, I get a beautiful 32bit image in the > > viewer. However, when I render to framecycler it looks terrible - it > seems > > to be lower rez, and it's got crazy banding. > > > > I thought framecycler was meant for production-quality review, but I > can't > > seem to get it to match the results from the viewer. Anyone have any > advice? > > I have played around with different colorspace outputs, but it always > seems > > to do 8bit. > > > > -Mike > > > > > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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