Hey man, I gave it a shot, but I don't know trigonometry well enough. SphericalTransform won't help you. What you want to do is texture a sphere then shoot the inside of the sphere with 6 cameras. Only thing is you need the aperture of the camera to marry up well, and that's where I fail. Good luck.
Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 19 January 2012 19:46, ruchitinfushion <nuke-users-re...@thefoundry.co.uk > wrote: > ** > Hi,i am working on project of 5D display.Here is one sample of display > system. > http://www.youtube.com/watch?v=7Np9cRpaF7I > > Here is one test render i have rendered in maya using Lat_Long_Lens_Shader > for mental ray. > [img] > http://i410.photobucket.com/albums/pp186/ruchitinfushion/latlong_Test.png?t=1326994515[/img] > > Now in Nuke,using SphericalTransform node i am able to separate each > Top,Bottom,Front,Left & Right side perfectly in square resolution(Ex:-1K, > 2K, 4K, etc.),But only problem is image start to squash with desired > resolution. > so how to fix this problem.Reply AsAp.Thank you > > Note:- > Resolution of > TOP,Front & Bottom screen = 4098 x 2304 > Left & Right screen = 2732 x 2304 > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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