Hey man,
I gave it a shot, but I don't know trigonometry well enough.
SphericalTransform won't help you. What you want to do is texture a sphere
then shoot the inside of the sphere with 6 cameras. Only thing is you need
the aperture of the camera to marry up well, and that's where I fail.
Good luck.

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 19 January 2012 19:46, ruchitinfushion <nuke-users-re...@thefoundry.co.uk
> wrote:

> **
> Hi,i am working on project of 5D display.Here is one sample of display
> system.
> http://www.youtube.com/watch?v=7Np9cRpaF7I
>
> Here is one test render i have rendered in maya using Lat_Long_Lens_Shader
> for mental ray.
> [img]
> http://i410.photobucket.com/albums/pp186/ruchitinfushion/latlong_Test.png?t=1326994515[/img]
>
> Now in Nuke,using SphericalTransform node i am able to separate each
> Top,Bottom,Front,Left & Right side perfectly in square resolution(Ex:-1K,
> 2K, 4K, etc.),But only problem is image start to squash with desired
> resolution.
> so how to fix this problem.Reply AsAp.Thank you
>
> Note:-
> Resolution of
> TOP,Front & Bottom screen = 4098 x 2304
> Left & Right screen = 2732 x 2304
>
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