Here you go Ron. http://www.youtube.com/watch?v=vSDDgL6Cq6g
Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ <http://www.linkedin.com/in/rslittle> On Thu, Jan 19, 2012 at 11:21, Ron Ganbar <[email protected]> wrote: > Hey man, > I gave it a shot, but I don't know trigonometry well enough. > SphericalTransform won't help you. What you want to do is texture a sphere > then shoot the inside of the sphere with 6 cameras. Only thing is you need > the aperture of the camera to marry up well, and that's where I fail. > Good luck. > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > > On 19 January 2012 19:46, ruchitinfushion < > [email protected]> wrote: > >> ** >> Hi,i am working on project of 5D display.Here is one sample of display >> system. >> http://www.youtube.com/watch?v=7Np9cRpaF7I >> >> Here is one test render i have rendered in maya using >> Lat_Long_Lens_Shader for mental ray. >> [img] >> http://i410.photobucket.com/albums/pp186/ruchitinfushion/latlong_Test.png?t=1326994515[/img] >> >> Now in Nuke,using SphericalTransform node i am able to separate each >> Top,Bottom,Front,Left & Right side perfectly in square resolution(Ex:-1K, >> 2K, 4K, etc.),But only problem is image start to squash with desired >> resolution. >> so how to fix this problem.Reply AsAp.Thank you >> >> Note:- >> Resolution of >> TOP,Front & Bottom screen = 4098 x 2304 >> Left & Right screen = 2732 x 2304 >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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