One thing I've done is do a 1pt track to stabilize the overall movement, perhaps on one of the corners that stays in the shot or leaves frame last, then adding the cornerpin can often be easier as it's sometimes just a question of adding a perspective shift. Doesn't always work, depends on the shot.
Additionally, you might be able to use a 3D card in conjunction with the 1pt track. On Jan 26, 2012, at 12:32 PM, tk421storm wrote: > Hey all - > > So I'm tracking some objects, but when they go half out of the frame, 1-2 of > my 4 trackers can no longer track it. However, from what I can tell, it still > calculates those even if they're un-enabled. > > Does this mean that I have to track every tracker for the same amount of time > in order to prevent the tracker that's incorrect/off-the-screen from > influencing the track? This is especially annoying when my object is > half-on/half-off, and I have to spend time manually guessing on the > off-screen trackers just to prevent them from messing up the calculation. > > Is there any kind of tracker weight option I could keyframe? Or an on/off > switch for the trackers I could keyframe? > > Thanks, > Mike > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
