Thanks Lewis, I was moving in the same direction - but you served me a
lovely dish :)

There is still miniscule differences in the darkest of the darks - but
these are not noticable if not gaining up by a zillion.

Thanks a bunch!!


/fredd

On Tue, Jan 31, 2012 at 11:58 AM, Lewis Saunders
<[email protected]>wrote:

> Fredrik Pihl wrote:
> > I run all and view in linear.
> > And I cannot replicate the grade exactly....
>
> 3D LUTs don't tend to work very well on linear images, as you're
> discovering :)  Because the values for the shadows are all squashed
> into about 0.0...0.1 it's hard to get enough points in that area, even
> with massive 64x64x64 cubes.
>
> I'd try converting to Cineon for the 3D LUTing part.  The Vectorfield
> node has input and output colorspace options for exactly this reason.
>
> Under your CMSTestPattern try a Colorspace set to Cineon in, linear
> out.  Then your grade nodes.  Then another Colorspace set to linear
> in, Cineon out, then GenerateLUT.  Once you've made the LUT you can
> use it on linear data with a Vectorfield node as long as you set its
> two Colorspace dropdowns to Cineon.
>
> This also allows you to use 3D LUTs for the full Cineon range, so
> you're not limited to linear values from 0..1.  You can use something
> like -0.1 to 12.0.
>
> I admit that I still see slight differences between different
> applications using the same 3D LUT sometimes.  I think this is due to
> different interpolation methods.  I've never managed to get Houdini,
> Flame and Nuke to agree 100% on what the same LUT should look like,
> but with 32x32x32 cubes it's not enough of a difference to be a
> problem.
>
> --
> Lewis Saunders
> trilinear fields for life
> London
> _______________________________________________
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>



-- 
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*Fredrik Pihl - **visual effects supervisor - digital compositor*
*UNITED IMAGE CREATORS AB*
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+46-708-559 559
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