For the first question, I believe you can give multiple representation inputs to the emitter and tell it to assign them at random.
For the second, it's probably best to provide emitter geometry (say, as an OBJ file) which has the straight lines in it rather than emitting from a card. You can create point cloud geometry with a point for each particle and tell the emitter to emit from points, or multiple line geometry and tell the emitter to emit from edges. Jerry On 10 Feb 2012, at 12:27, Calle Granström wrote: > Hi! > > I want to build a crowd with particles. I have a lot of filmed people on > cards, lets say 50 frames each that is loopable. > So I want to emit these particles on a card with a random animated texture > that loops. > How do I set this up? Is it possible to have one emitter emitting many > different particles (or the same particle with different texture). > Os is the answer one emitter per particletype? My second problem is to > control the placement of the particles on the emitter (in this case a card), > I want the particles to emit in straight lines on the card. > > Best regards > Calle Granström > VFX Artist > Visual Art > www.visualart.se > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Jerry Huxtable, Senior Product Designer The Foundry Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 Web: www.thefoundry.co.uk Email: [email protected] The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027
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