Does your camera horizontal and vertical aperture match the aspect of your image?
Unlike Project3D, UVProject uses both horizontal and vertical aperture to define the projection frustum, so if they don't match the aspect of your image (or card), you'll get some stretching. Is that what you're seeing? On Thu, Mar 1, 2012 at 2:25 PM, Julik Tarkhanov <[email protected]>wrote: > So I am experimenting with UVProject and I've noticed something strange. > > In this script https://gist.github.com/676a31ebfb24a3d689b9 > I am doing a ProjectUV and then comparing it's result with the original > checkerboard. The discrepancy is actually huge, which is something I didn't > expect - and the discrepancy changes with the format of the image (as if > ProjectUV applies incorrect fitting to the camera gate). > > Am doing something wrong here? All this happens while the standard > Project3D works fine. > > -- > Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX > Amsterdam | The Netherlands | tel. +31 20 330 8250 > cel. +31 61 145 06 36 | http://hecticelectric.nl > > > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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