That was a tease Aaron ;). Sounds great you got it working in your pipeline
though. The thing with the RED gamma curves is that they are often used for
offline editing, and what happens is that directors gets quite attached to
the look compared to say a Rec709 viewing lut in Nuke. I haven't found any
documentation on the Redline stuff, but I've heard it from different
sources.

Jermey, I will send you some files off list. Would be superb if we could
get it working within OpenColorIO.

Cheers,
Simon

2012/3/22 Aaron Weintraub <[email protected]>

> **
> Hm... I thought I had mentioned it on ocio-dev during the "Got Lut
> Formats?" thread.  But it's not exactly your run-of-the-mill LUT format.
>
> We've kind of cracked it, but it's been tricky, and really only works for
> us in our specific use case.  There are a lot of parameters in the RMD
> files, but only some of them get used, depending what colorspace you're
> using to decode the R3D files.  When you look through the XML, you see a
> whole lot of information that looks like it would be useful, but it turns
> out that most of it is ignored.  Not to mention, the colour science behind
> what each parameter does is totally in Red's black box SDK, and it seems to
> change slightly with every version of their software, so keeping up is a
> little bit difficult.
>
> Our scenario is that we receive DPX files in RedLogFilm colourspace
> without any metadata applied.  Call these the "raw scans" where the only
> thing you need to know when decoding is what ISO and colour temperature the
> camera was set to.  Typically (and hopefully) these are set and locked down
> once for the show, or perhaps there are two or three variations for
> different environments (kind of like choosing your film stock).  We work on
> the log material and then want to apply the RMD at the end for delivery
> back to editorial, while keeping the ungraded shots clean for delivery to
> the DI (since the RMDs, while useful for dailies, are basically tossed when
> the DI session starts so they can grade from scratch.  This isn't always
> the case, though.)
>
> The problem is that the RMD can only be applied at the time that the R3D
> is decoded, using either RedCine-X, Nuke, Hiero, Scratch, etc.  Simon's
> mention of Redline being able to turn the RMD into a LUT that can be
> applied after the decode is interesting though... I haven't heard of that,
> and if it works, that would certainly solve this whole issue.  RED
> themselves have told me that this wasn't possible, though this was like 8
> months ago, so much may have changed.
>
> What we ended up doing was taking an R3D, decoding to RedLogFilm, and then
> figuring out how to achieve the effects of the RMD parameters using
> standard Nuke nodes.  This was a bit of a data collection experiment,
> wedging out increments of each knob to absurd extents and fitting curves to
> figure out exactly what they were doing, and then deciding what node to use
> to get the same result in some simple, predictable fashion.  Wrap all that
> up in a gizmo that looks up the correct LUT for the shot from Shotgun,
> parses the XML, and then dumps the parameters back into the gizmo to apply
> the various colour corrections.  It actually works really well and saves us
> a ton of time we'd otherwise have to spend creating throwaway grades just
> to be able to submit shots to editorial (though they will help get your
> shots approved... )
>
> It's not totally 100% though.  I'm pretty sure that when you apply the
> corrections in the R3D decoder (either manually, or looked up from an RMD),
> they are wrapped up in the full decoding chain that makes it impossible to
> really duplicate the result perfectly.  As well, as Nuke's tooltips
> accurately state, the RED SDK returns 16-bit integer data from its colour
> correction operations instead of the nice floating point workflow that Nuke
> has.
>
> If you've read this far hoping for some code snippets, I do apologize.
> I'd love to share it, but I'm probably not allowed, at least at this time.
> I can tell you that it's definitely possible and it's a fun science project
> to get it all working.  Happy to share tips and answer questions.  Sorry
> for being a tease :)
>
> -A
>
>
>
> On 03/21/2012 12:27 PM, Jeremy Selan wrote:
>
> This is the first I've heard of adding .rmd support to OpenColorIO, but by
> all means if you send me some example files (off list) I'll be happy to
> look into it.
>
> -- Jeremy
>
> On 03/21/2012 02:46 AM, Simon Björk wrote:
>
> Hi all,
>
>  I remember a few weeks back there was a discussion of creating viewer
> luts for Red r3d files using the sidecar .rmd files. Apparently luts can be
> created using Redline, but I haven't found any documentation on this. Has
> anyone successfully created a for example lin2Redgamma viewing lut? Maybe
> OpenColorIO could be extended to read rmd files?
>
>  Cheers,
> Simon
>
>  --
> --------------------------------
> Stiller Studios
> Lidingö/Sweden
>
> Simon Björk
> Stiller Studios
> +46 (0)8 555 23 560
> Ekholmsnäsvägen 40, S-181 41 Lidingö
> [email protected]
> www.stillerstudios.se
>
> find us:
> http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
>
>
>
>
> _______________________________________________
> Nuke-users mailing [email protected], 
> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>



-- 
--------------------------------
Stiller Studios
Lidingö/Sweden

Simon Björk
Stiller Studios
+46 (0)8 555 23 560
Ekholmsnäsvägen 40, S-181 41 Lidingö
[email protected]
www.stillerstudios.se

find us:
http://www.eniro.se/query?search_word=stiller+studios&geo_area=liding%F6&what=all
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to