hi,
Once my render is complete, how would I get nuke to give me a dialog box saying "Render Complete"
(new to nuke and no scripting knowledge...which I plan to corret)

Thank you for any help!
~K

--------------------------------------------------
From: <[email protected]>
Sent: Friday, March 30, 2012 4:30 PM
To: <[email protected]>
Subject: Nuke-users Digest, Vol 49, Issue 29

Send Nuke-users mailing list submissions to
[email protected]

To subscribe or unsubscribe via the World Wide Web, visit
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You can reach the person managing the list at
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When replying, please edit your Subject line so it is more specific
than "Re: Contents of Nuke-users digest..."


Today's Topics:

  1. nuke script error (chuckie7413)
  2. Re: N hotkey (Adam Hazard)
  3. Re: N hotkey (Howard Jones)
  4. Re: nuke script error (Nathan Rusch)
  5. Re: N hotkey (Adam Hazard)
  6. Re: [Ticket#2012032910000168] [Nuke-users] win [...]
     (Peter Hartwig)
  7. Re: windows box seems unstable and memory hogging?! :(
     (Peter Hartwig)
  8. Re: nuke script error (chuckie7413)
  9. Re: Re: nuke script error (Frank Rueter)
 10. Re: Ocula Disparity from Depth Channels (thoma)
 11. Re: Re: Ocula Disparity from Depth Channels (robo robo robocop)
 12. Re: AtomKraft/Nuke 1.1 + Free Beer + a new website
     (Moritz Moeller)
 13. Re: Re: nuke script error (Peter Pearson)
 14. Backface Rendering (Igor Majdandzic)
 15. Re: A few python questions (Jon Wesstr?m)


----------------------------------------------------------------------

Message: 1
Date: Thu, 29 Mar 2012 19:49:30 +0100
From: "chuckie7413" <[email protected]>
Subject: [Nuke-users] nuke script error
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

Hi all,

We have just experienced our first major issue with nuke. We have been testing nuke for the past week and working on a test comp, however our latest script appears to be corrupt.

When we try and load the script, we get the error:


Code:
Can't read "C210befb0" : no such variable

Traceback (most recent call last):
 File "<string>", line 1, in <module>
RuntimeErro: can't read "C210befb0"; no such variable



Any ideas what this might mean?

Any help would be great.

Many thanks,

Richard



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Message: 2
Date: Thu, 29 Mar 2012 12:01:03 -0700
From: Adam Hazard <[email protected]>
Subject: Re: [Nuke-users] N hotkey
To: Nuke user discussion <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset="us-ascii"

I actually wanted to figure out how to do this last week. Great idea.
But, sorry if this is a lame question. How exactly is this used? I
downloaded the file. I was going to maybe add it to my menu.py? Or what?
Do I need to assign a hotkey, or is there one? Or run it in the script
editor? Still wrapping my head around this stuff.

Thanks,
Adam


On 03/29/2012 09:27 AM, Neil Scholes wrote:
I just installed 'setlabel' script on nukepedia - works a treat :)

Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk <http://www.uvfilms.co.uk>






On 29 Mar 2012, at 16:14, John Mangia wrote:

Is there any way to modify nuke so that the hotkey 'N' does not
change the node name, but rather changes the label of the selected
node?  Thanks.

--
John Mangia
[email protected] <mailto:[email protected]>
_______________________________________________
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<mailto:[email protected]>,
http://forums.thefoundry.co.uk/
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Message: 3
Date: Thu, 29 Mar 2012 20:20:28 +0100 (BST)
From: Howard Jones <[email protected]>
Subject: Re: [Nuke-users] N hotkey
To: Nuke user discussion <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset="iso-8859-1"

I added this to my menu.py...


m=menubar.addMenu('python')

m.addCommand( 'setLabel', 'nuke.load("setLabel"), setLabel()', 'shift+n')


?
Howard



________________________________
From: Adam Hazard <[email protected]>
To: Nuke user discussion <[email protected]>
Sent: Thursday, 29 March 2012, 20:01
Subject: Re: [Nuke-users] N hotkey


I actually wanted to figure out how to do this last week. Great idea. But, sorry if this is a lame question. How exactly is this used? I downloaded the file. I was going to maybe add it to my menu.py? Or what? Do I need to assign a hotkey, or is there one? Or run it in the script editor? Still wrapping my head around this stuff.

Thanks,
Adam


On 03/29/2012 09:27 AM, Neil Scholes wrote:
I just installed 'setlabel' script on nukepedia - works a treat :)


Neil Scholes


+44(0) 7977 456 197
www.uvfilms.co.uk








On 29 Mar 2012, at 16:14, John Mangia wrote:

Is there any way to modify nuke so that the hotkey 'N' does not change the node name, but rather changes the label of the selected node?? Thanks.

--
John Mangia
[email protected]
_______________________________________________
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http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



_______________________________________________
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Message: 4
Date: Thu, 29 Mar 2012 12:21:17 -0700
From: Nathan Rusch <[email protected]>
Subject: Re: [Nuke-users] nuke script error
To: <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

This is usually the result of corrupt/missing clones. Are you using any cloned nodes in your script?

If you want to get the script open, open it in a text editor and search for C210befb0. I???ll put decent money on there being a line or two in there like 'clone $C210befb0'. Remove any lines referencing that variable and the script should open, albeit without the clones.

-Nathan



From: chuckie7413
Sent: Thursday, March 29, 2012 11:49 AM
To: [email protected]
Subject: [Nuke-users] nuke script error

Hi all,

We have just experienced our first major issue with nuke. We have been testing nuke for the past week and working on a test comp, however our latest script appears to be corrupt.

When we try and load the script, we get the error:

     Code:
     Can't read "C210befb0" : no such variable

     Traceback (most recent call last):
       File "", line 1, in
     RuntimeErro: can't read "C210befb0"; no such variable


Any ideas what this might mean?

Any help would be great.

Many thanks,

Richard


--------------------------------------------------------------------------------
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Message: 5
Date: Thu, 29 Mar 2012 12:29:53 -0700
From: Adam Hazard <[email protected]>
Subject: Re: [Nuke-users] N hotkey
To: Howard Jones <[email protected]>, Nuke user discussion
<[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset="us-ascii"


ah yes, ok, makes sense. I was thinking it needed something like that,
but obviously I was confused. Thanks.
-Adam

On 03/29/2012 12:20 PM, Howard Jones wrote:
I added this to my menu.py...

m=menubar.addMenu('python')
m.addCommand( 'setLabel', 'nuke.load("setLabel"), setLabel()', 'shift+n')
Howard

    ------------------------------------------------------------------------
    *From:* Adam Hazard <[email protected]>
    *To:* Nuke user discussion <[email protected]>
    *Sent:* Thursday, 29 March 2012, 20:01
    *Subject:* Re: [Nuke-users] N hotkey

    I actually wanted to figure out how to do this last week. Great
    idea. But, sorry if this is a lame question. How exactly is this
    used? I downloaded the file. I was going to maybe add it to my
    menu.py? Or what? Do I need to assign a hotkey, or is there one?
    Or run it in the script editor? Still wrapping my head around this
    stuff.

    Thanks,
    Adam


    On 03/29/2012 09:27 AM, Neil Scholes wrote:
    I just installed 'setlabel' script on nukepedia - works a treat :)

    Neil Scholes

    +44(0) 7977 456 197
    www.uvfilms.co.uk <http://www.uvfilms.co.uk>






    On 29 Mar 2012, at 16:14, John Mangia wrote:

    Is there any way to modify nuke so that the hotkey 'N' does not
    change the node name, but rather changes the label of the
    selected node?  Thanks.

-- John Mangia
    [email protected] <mailto:[email protected]>
    _______________________________________________
    Nuke-users mailing list
    [email protected]
    <mailto:[email protected]>,
    http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users



    _______________________________________________
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[email protected] <mailto:[email protected]>,http://forums.thefoundry.co.uk/
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    <mailto:[email protected]>,
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------------------------------

Message: 6
Date: Thu, 29 Mar 2012 21:38:54 +0200
From: Peter Hartwig <[email protected]>
Subject: Re: [Ticket#2012032910000168] [Nuke-users] win [...]
To: Howard Jones <[email protected]>, Nuke user discussion
<[email protected]>
Message-ID:
<camdar0aed7nctzdd6hq-sizxl4xpf4akimxgr15mwna_o4h...@mail.gmail.com>
Content-Type: text/plain; charset=windows-1252

Great, thanks Howard

On Thu, Mar 29, 2012 at 7:58 PM, Howard Jones <[email protected]> wrote:
That's just the ticket number for the support email.
You dont have to respond at all


Howard

________________________________
From: Jeff C <[email protected]>
To: Howard Jones <[email protected]>; Nuke user discussion
<[email protected]>
Sent: Thursday, 29 March 2012, 19:34
Subject: Re: [Ticket#2012032910000168] [Nuke-users] win [...]

ticket number for this then...
Howard
- Sorry, are you asking me or someone else for a ticket number?,..how should
i respond to this statement?
thanks,
Jeff


On 29-Mar-12, at 9:07 AM, Howard Jones wrote:

ticket number for this then...

Howard

----- Forwarded Message -----
From: The Foundry Support <[email protected]>
To: Howard Jones <[email protected]>
Sent: Thursday, 29 March 2012, 16:40
Subject: [Ticket#2012032910000168] [Nuke-users] win [...]

Thank you for contacting us. A new support ticket has been created with the
ID given above, please do not alter this subject line when replying.

To help us answer your inquiry, please provide the following information if
it was not included in your original email:

* NAME
* COMPANY NAME
* PRODUCT and VERSION (e.g. Nuke 6.3v6, Furnace 4.2v5, CameraTracker 1.0v3 )
* PLUG-IN HOST and VERSION? (if applicable - e.g. After Effects CS5)
* OPERATING SYSTEM? (e.g. Windows 7, XP 64bit, OS X 10.6.8, Centos 5.4
64bit)


If you are experiencing licensing problems then please send us a copy of
your LICENSE FILE along with the output from the Foundry License Diagnostics tool (FLD).? Please run the FLD on your license server and client machine if
applicable.

You can download the FLD from our website at the bottom of the following
page:
http://www.thefoundry.co.uk/support/licensing/tools/

Thank you for supplying this necessary information.


Also, you can find a list of Frequently Asked Questions on our website at
the following link:
http://www.thefoundry.co.uk/support/faqs/


We will get back to you soon.

--
The Foundry Customer Support
6th Floor, The Communications Building, 48 Leicester Square, London WC2H
7LT, UK +44 (0)20 7968 6828
618 Hampton Drive, Venice, CA, 90291, USA +1 310 399 4555
Web: www.thefoundry.co.uk
Customer Support: 09:30-18:00 GMT / 08:30 - 17:00 PST

The Foundry Visionmongers Ltd ? Registered in England and Wales No: 4642027


You wrote:
send to support at the foundry? (This email is doing that as you read)

Support please look at below thread and send replies to
[email protected] etc - I'm just the messanger...


Howard



>________________________________



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------------------------------

Message: 7
Date: Thu, 29 Mar 2012 21:43:37 +0200
From: Peter Hartwig <[email protected]>
Subject: Re: [Nuke-users] windows box seems unstable and memory
hogging?! :(
To: Nuke user discussion <[email protected]>
Message-ID:
<camdar0dnwxape64x9uaqmvg6ygbb7o7fdssq+yl3idqb_rx...@mail.gmail.com>
Content-Type: text/plain; charset=windows-1252

I have two of the machines, identical, but built a few weeks apart,
and it's the same on both of them. The 3D workspace seems to kill it
as well. When i drop it back on my old quad core 16 gig box it runs
fine... so i'm wondering if it's something with large memory
adressing? I've tested the ram on both machines and they check out
fine...

Pete

On Thu, Mar 29, 2012 at 7:47 PM, Neil Scholes <[email protected]> wrote:
Thanks - ill give that a try -

although have no problems with Houdini or 3DE.....


Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 29 Mar 2012, at 18:02, Wouter Klouwen wrote:

Hi Neil,

have you tried running a memory test on your machine just to eliminate that as a possible source of problems?

http://www.memtest.org/

Thanks,
? ?Wouter

On 29/03/2012 17:28, Neil Scholes wrote:
Yes - I have submitted as a bug - trouble is they can't seem to replicate...

so im hoping ill be able to find a repeatable cause - as i say it comes and goes - weird but defo an issue.


Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 29 Mar 2012, at 15:26, Peter Hartwig wrote:

Has anyone submitted this to the foundry... I have NOOO idea what kind
of logins etc we have here at the company, i'm just the dumb user =)
but i guess you need some sort of id or login to submit such a report?

Peter Hartwig



On Thu, Mar 29, 2012 at 4:19 PM, Diogo Girondi<[email protected]> ?wrote:
Same thing here regarding the cache settings but we've noticed that RAM usage peaks when you open the curve editor. And keeps peaking until Nuke crashes.

Restarting Nuke temporarily fixes the issue of sluggishness though.


On 29/03/2012, at 11:16, Neil Scholes<[email protected]> ?wrote:

Yes ive been having similar problems although experience in the Node graph - immense slow downs which go once you restart - ti comes and goes and i haven't yet discovered the problem cause.

I have aggressive caching on and off - and makes no discernible difference to solving the problem.



Neil Scholes

+44(0) 7977 456 197
www.uvfilms.co.uk






On 29 Mar 2012, at 12:57, Peter Hartwig wrote:

ah ok, 'glad' to hear it's not just us. we're on 6.3v2 here so maybe a
rollback is the solution.

pete

On Thu, Mar 29, 2012 at 1:50 PM, Diogo Girondi<[email protected]> ?wrote:
We've been noticing a similar "RAM eating" problem when running 6.3v6 on CentOS5. As as soon as you open a curve editor with a few keyframes in it, Nuke unleashes a RAM pac-man that eats everything until it brings Nuke to
the ground crashing it.

I've contacted the support and they were looking into it.

For now the solution here was to rollback to 6.2.


diogo

On Thu, Mar 29, 2012 at 4:46 AM, Peter Hartwig<[email protected]>
wrote:

Hey All

I have a quick question... I just got a new workstation at work,
having used a macpro for ages, it was just not stable enough when
doing 3d. The new machine is a windows 7, 4.2ghz i7 processor, 32gis of ram, nvidia gtx 580 graphics card and a 120gig ssd drive for cache,
and of course 8gbit fibre to the san.
It's REALLY fast. But it has a couple of wierd issues that i was
thinking that someone on the list might have some solutions to...

- It eats memory for breakfeast. Scripts that would run ok on the
16gig macpro ?now easily use 29-31 gigs of ram, slowing the machine to
a halt. The scripts aren't that horrible so i can't imagine whats
going on.
- I've upgraded to the latest nvidia drivers, but i still get loads of
artifacting, parts of windows freezing and such in the viewport.
- It's REALLY fast, then wait... nothing happens for a few seconds,
then it's really fast again. This can happen anywhere from once a
minute to once an hour...

I read files from the san and cache on the local ssd drive.


Any takers?

Pete
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--
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The Foundry, 6th Floor, Comms Building, 48 Leicester Sq, London WC2H LT
Tel: +442079686828 ? Fax: +4420 79308906 ? thefoundry.co.uk
The Foundry Visionmongers Ltd ? Reg.d in England and Wales No: 4642027
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------------------------------

Message: 8
Date: Fri, 30 Mar 2012 00:15:31 +0100
From: "chuckie7413" <[email protected]>
Subject: [Nuke-users] Re: nuke script error
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

Hi Nathan,

Yeah there are a few cloned nodes in the script. Will take a look at the script in a text editor and look for anything like that.

Is this very common then when using cloned nodes? Should we avoid it?

Thanks a lot.

Best,

Richard



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Message: 9
Date: Fri, 30 Mar 2012 12:50:09 +1300
From: Frank Rueter <[email protected]>
Subject: Re: [Nuke-users] Re: nuke script error
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset="iso-8859-1"

yes, unfortunately this is very common and I stopped using clones for
this very reason years ago.
It's a shame it hasn't been fixed.


On 3/30/12 12:15 PM, chuckie7413 wrote:
Hi Nathan,

Yeah there are a few cloned nodes in the script. Will take a look at
the script in a text editor and look for anything like that.

Is this very common then when using cloned nodes? Should we avoid it?

Thanks a lot.

Best,

Richard


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------------------------------

Message: 10
Date: Fri, 30 Mar 2012 05:46:44 +0100
From: "thoma" <[email protected]>
Subject: [Nuke-users] Re: Ocula Disparity from Depth Channels
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset="utf-8"

Hi Again,

Any chance i could check out your gizmo robocop? Or if anyone could point me to the method of converting depth to disparity within nuke (sans ocula) that would be really helpful!

Thanks
Thomas



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Message: 11
Date: Fri, 30 Mar 2012 10:10:44 +0400
From: robo robo robocop <[email protected]>
Subject: Re: [Nuke-users] Re: Ocula Disparity from Depth Channels
To: [email protected]
Message-ID:
<CAL5HN9zvFw+EhTPEVf8FhELZ=+DmYnuz-=cs41k0_gbv2zp...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Yes, Thoma.. i will post it soon.  I just thought to change it little bit
after Michael Habenicht mention about no need in extra data except camera`s
transform matrix at all..  so he absolutely right actually becouse i can
get interaxial and zero parallax info right from camMatrix.
I think i rebuild it on this week and post it immideately.

by the way, it would work only for parallel and off-axis stereo cameras,
not for ToedIn. We work in off-axis mode.

-robo.

2012/3/30 thoma <[email protected]>

**
Hi Again,

Any chance i could check out your gizmo robocop? Or if anyone could point
me to the method of converting depth to disparity within nuke (sans ocula)
that would be really helpful!

Thanks
Thomas

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------------------------------

Message: 12
Date: Thu, 29 Mar 2012 18:44:01 +0200
From: Moritz Moeller <[email protected]>
Subject: Re: [Nuke-users] AtomKraft/Nuke 1.1 + Free Beer + a new
website
To: Nuke user discussion <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

On 3/29/2012 5:34 PM, [email protected] wrote:
Is the 'free as beer' with a watermark on renders ? is that what you mean
by "embedded licensing" ?

Without. :) That's why it doesn't need a license server.

question:  can you 'bake illumination' into a scanline 'uv' render ?

Easy with a custom shader. We can add a Gizmo for it if you make a good
use case to us. ;)

.mm


------------------------------

Message: 13
Date: Fri, 30 Mar 2012 09:40:40 +0100
From: Peter Pearson <[email protected]>
Subject: Re: [Nuke-users] Re: nuke script error
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

On 30/03/12 00:50, Frank Rueter wrote:
yes, unfortunately this is very common and I stopped using clones for
this very reason years ago.
It's a shame it hasn't been fixed.

We can't reproduce this one - we know about it, but until we can
reproduce it, it's very difficult to fix.

If you've got a script where it's consistent to reproduce (I'm assuming
it's temperamental and random though, so probably not that easy), please
send it in to support.

Thanks,
Peter
--
Peter Pearson, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, UK, WC2H 7LT
Tel: +44 (0)20 7434 0449   Web: www.thefoundry.co.uk

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027


------------------------------

Message: 14
Date: Fri, 30 Mar 2012 10:43:03 +0200
From: Igor Majdandzic <[email protected]>
Subject: [Nuke-users] Backface Rendering
To: Nuke user discussion <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Is there a way to turn off backface rendering?


------------------------------

Message: 15
Date: Fri, 30 Mar 2012 12:45:51 +0200
From: Jon Wesstr?m <[email protected]>
Subject: Re: [Nuke-users] A few python questions
To: Nuke user discussion <[email protected]>
Message-ID:
<caaht7vdsrx72qjf74blh0afomc_dv5ext3ur+dzofnflcdg...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Ah, thanks a lot. Everything is working fine now. :)

On Thu, Mar 29, 2012 at 7:17 PM, Diogo Girondi <[email protected]>wrote:

Well...

If you do something like

version = '1'
int(version)+1
print version
>> '1'

The version variable remains intact since you've summed without assigning
it to anything.

So you must do something like:

version = '1'
version = int(version)+1
print version
>> 2

or

 version = int( '1' )
version += 1
print version
>> 2

Regarding the padding:

print 'something_v1.%04d.dpx' % nuke.frame()
>> 'something_v1.0045.dpx'

Nuke will do this automagically if you name your file correctly while
generating the filename for the write node and executing it.



On Thu, Mar 29, 2012 at 12:56 PM, Thorsten Kaufmann <
[email protected]> wrote:

I am not sure you can put a statement like this into the callback
directly. I guess you'd have a function incrementing the version and****

that would be added in the callback.****

** **

** **

Regards,****

Thorsten****

** **

Thorsten Kaufmann
Head of Production
 ------------------------------

 Mackevision Medien Design GmbH
Forststra?e 7
D-70174 Stuttgart

T  +49 711 93 30 48 31
F  +49 711 93 30 48 90
M +49 151 19 55 55 02

[email protected]
http://www.mackevision.de

Gesch?ftsf?hrer: Armin Pohl, Joachim Lincke, Karin Suttheimer
HRB 243735 Amtsgericht Stuttgart



*Von:* [email protected] [mailto:
[email protected]] *Im Auftrag von *Jon
Wesstr?m
*Gesendet:* Donnerstag, 29. M?rz 2012 17:51
*An:* Nuke user discussion
*Betreff:* Re: [Nuke-users] A few python questions****

** **

Thank you so much, managed to solve the scriptname.

****

I no longer get the TypeError, but (int)version+1 doesn't really seem to
do anything.****

If i write:
int(version) + 1****

print version****

** **

The result will always be 1****

** **

But if I write****

version = version + 1****

print version****

** **

It does what I want (adding one number every time i execute)****

But I cant put that in the callback, because of the TypeError****

** **

What am I missing?****

** **

** **

Regarding the framepadding, maybe I'm misunderstanding you, but I don't
think that's quite what I'm after.****

** **

In the python script I have to numerical values, frame number & version
number.****

I use str(nuke.frame()) to get the frame number, so assuming I'm at frame
45 printing nuke.frame() = 45.****

However, I want it to use, at least four digits, so 45 should be 0045.***
*

The same applies for the version number, which I want to be three digits.
****

** **

I know I can write filname_####.dpx in the writenode, but
again, that's not really what I'm after****

** **

** **

** **

I have already looked at nuke.sample, but there doesn't seem to be a way
to fetch the already sampled pixels (shift + ctrl + mouse drag in viewer)
****

having to manually type in x & y coordinates isnt really worth it for me.
****

** **

Again, a huge thanks for you help, I really appreciate it.****

** **

On Thu, Mar 29, 2012 at 4:35 PM, Diogo Girondi <[email protected]>
wrote:****

To get just the filename you can do something like:****

** **

Import os****

print os.path.basename( nuke.Root().name() )****

** **

Or****

** **

nuke.Root().name().split('/')[-1]****

** **

You can replace the / for os.sep()****

** **

For the TypeError you can simply do int(version)+1 assuming the version
variable is assigned to a numerical character. ****

** **

To use padded sequences just format your filename string correctly using
either #### or %04d, I suggest you stick with %04d though. ****

** **

To sample RGBA data look into nuke.sample on the docs. ****

** **

** **

Cheers,****

Diogo****



On 29/03/2012, at 11:14, Jon Wesstr?m <[email protected]> wrote:****

I'm still very new to python/nuke scripting, so these questions might be
dumb, but I'm getting tired of not being able to solve them.****

** **

I'm working on a tool that makes it easy to make breakdowns of a script,
you basically select a node, press a button, and nuke renders out a frame.
****

** **

That part of the tool is done, but I'm getting stuck on all the stuff
that is generating the filename****

** **

1: When pressing the renderbutton, the script spawns a writenode, puts
text in the file knob, renders the frame and then is deleted ****

(

.removeAfterFrameRender(nuke.delete(nuke.toNode('FrameRender')))      )
****

** **

That works fine, but I would also like to add an increment to the
filename, so I figured this would work: nuke.removeAfterFrameRender(version
= version + 1), but it gives me this error: ****

TypeError: cannot concatenate 'str' and 'int' objects.****

I have tried a bunch of different ways to solve it, but nothing is
working.****

** **

2: Is there a way to force python/nuke to display number using a set
amount of increments?
Ex: I would prefer the frame do be written as 0015 in the filename, and
not 15.****

** **

3: Is there a way to access the name of the script?****

I know you can write nuke.root().knob('name').getValue(), but that
outputs not only the name, but also the entire filepath.****


4: Not related to this, but is there any way to access the rgba data that
the viewer sampler samples?
Would like a stickynote that, when created writes down the currently
sampled colors in RGBA.

If you would like to take a look at the entire script:
http://slexy.org/view/s2gqT5q5Sq

Any help is greatly appreciated

/Jon Wesstr?m****

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** **

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