I think the 3d cards technique would be simple. I have done this in 3dsmax for cosmic zooms.
Dave On Tue, Apr 10, 2012 at 10:03 AM, [email protected] < [email protected]> wrote: > ** > Did you try using the card 3d node? > > > > > ----- Reply message ----- > From: "mesropa" <[email protected]> > To: <[email protected]> > Subject: [Nuke-users] Creating infinate zoom and image nesting > Date: Mon, Apr 9, 2012 18:09 > > > I have been trying for the last few days in creating an Earth Zoom also > known as a Cosmic Zoom or as I like to think of it simply as "image > nesting". I found a tutorial for it in AE and it seams straight forward. It > can also be done in Flame with the same logical steps, however I have been > unable to do the same thing using Nuke. The problem is that once a node > passes through a merge the pixels are baked down. You can have transform > nodes one after the other doing inverse things and because of CONCATENATING > they will cancel each other out without effect. but if you scale something > down using a transform and merge it with another plate the output can not > be inversely scaled back up with out degradation. Short of creating giant > 30K and larger images (using a reformat to nest them ) I can't make > something work as efficiently as possible. Below is the tutorial of the > After Effects setup. If any one can give some pointers that would be an > amazing help > > http://www.videocopilot.net/tutorial/earth_zoom/ > > Thanks > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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