I think the 3d cards technique would be simple. I have done this in 3dsmax
for cosmic zooms.


Dave

On Tue, Apr 10, 2012 at 10:03 AM, [email protected] <
[email protected]> wrote:

> **
> Did you try using the card 3d node?
>
>
>
>
> ----- Reply message -----
> From: "mesropa" <[email protected]>
> To: <[email protected]>
> Subject: [Nuke-users] Creating infinate zoom and image nesting
> Date: Mon, Apr 9, 2012 18:09
>
>
> I have been trying for the last few days in creating an Earth Zoom also
> known as a Cosmic Zoom or as I like to think of it simply as "image
> nesting". I found a tutorial for it in AE and it seams straight forward. It
> can also be done in Flame with the same logical steps, however I have been
> unable to do the same thing using Nuke. The problem is that once a node
> passes through a merge the pixels are baked down. You can have transform
> nodes one after the other doing inverse things and because of CONCATENATING
> they will cancel each other out without effect. but if you scale something
> down using a transform and merge it with another plate the output can not
> be inversely scaled back up with out degradation. Short of creating giant
> 30K and larger images (using a reformat to nest them ) I can't make
> something work as efficiently as possible. Below is the tutorial of the
> After Effects setup. If any one can give some pointers that would be an
> amazing help
>
> http://www.videocopilot.net/tutorial/earth_zoom/
>
> Thanks
>
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