Hey guys...

I'm having some issues rendering point clouds using the PrmanRender node.

Basically im using the PositionToPoints -> ParticleEmitter hack to render a
bunch of little objects that I dont want to use real geo for..
Using the PrmanRender node I can render 1 or 2 instances perfectly, but
once I jump to 3 or more Renderman starts to randomly cull points from my
scene, the Scanline renderer will keep rendering all the points no matter
how many I throw at it, but Renderman culls more and more as I throw more
at it..

Does anyone know if the Nuke to Renderman exporter being used by the
PrmanRender node has some sort of preset upper limit or particle count?
If so can it being modified anywhere vaugely accessable?and

Regards
Alex
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to