If its really a despill problem, maybe try an Unspill? Play with the multiply node to adjust the balance of the rgb channels in the code below.


set cut_paste_input [stack 0] version 6.3 v1 push $cut_paste_input Dot { name Dot11 selected true xpos 483 ypos -273 } set N5666ee0 [stack 0] Dot { name Dot9 selected true xpos 309 ypos -273 } set N560c330 [stack 0] Shuffle { red blue green blue alpha blue name BLUE tile_color 0xffff selected true xpos 275 ypos -222 } set N560f370 [stack 0] Dot { name Dot19 selected true xpos 69 ypos -219 } push $N560c330 Shuffle { red green blue green alpha green name GREEN tile_color 0xff00ff selected true xpos 383 ypos -190 } set N561b640 [stack 0] Dot { name Dot15 selected true xpos 364 ypos -145 } Dot { name Dot14 selected true xpos 364 ypos -27 } push $N560c330 Shuffle { green red blue red alpha red name RED tile_color 0xff0000ff selected true xpos 178 ypos -193 } set N5609d50 [stack 0] Multiply { name Multiply3 selected true xpos 178 ypos -143 } push $N560f370 Multiply { name Multiply2 selected true xpos 275 ypos -139 } Merge2 { inputs 2 operation average name Merge7 selected true xpos 222 ypos -88 } Merge2 { inputs 2 operation difference name SPILLMAP selected true xpos 222 ypos -30 } Multiply { value {0.2 0.7 0.3 1} name Multiply1 label "CHANGE VALUES HERE\n\n" note_font_size 20 selected true xpos 221 ypos 20 } Dot { name Dot20 selected true xpos 255 ypos 74 } set N19645d40 [stack 0] Dot { name Dot21 selected true xpos 183 ypos 198 } Merge2 { inputs 2 operation plus name Plus1 selected true xpos 35 ypos 195 } push $N5609d50 Dot { name Dot18 selected true xpos 135 ypos -121 } push $N19645d40 Merge2 { inputs 2 operation plus name Plus selected true xpos 101 ypos 115 } push $N561b640 Dot { name Dot10 selected true xpos 417 ypos 121 } push $N19645d40 Merge2 { inputs 2 operation difference name Merge9 selected true xpos 221 ypos 118 } push $N5666ee0 Dot { name Dot12 selected true xpos 491 ypos 246 } ShuffleCopy { inputs 2 green green name ShuffleCopy1 selected true xpos 221 ypos 243 } ShuffleCopy { inputs 2 red red name ShuffleCopy2 selected true xpos 101 ypos 243 } ShuffleCopy { inputs 2 blue blue name ShuffleCopy3 selected true xpos 35 ypos 309 }



Hi guys.
I'm using keylight to pull a key. I'm also using Primatte for the core key. Both look ok when channelmerged together. The problem is I end up with dark edges, which I'm guessing are result of despill from keylight. I tried to use an erode but it's eating away some fine detail I want to keep. Anyone has any tips?
Thanks.



--
**************************
Magno Borgo

www.borgo.tv
www.boundaryvfx.com
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