If its really a despill problem, maybe try an Unspill? Play with the multiply node to adjust the balance of the rgb channels in the code below.
set cut_paste_input [stack 0]
version 6.3 v1
push $cut_paste_input
Dot {
name Dot11
selected true
xpos 483
ypos -273
}
set N5666ee0 [stack 0]
Dot {
name Dot9
selected true
xpos 309
ypos -273
}
set N560c330 [stack 0]
Shuffle {
red blue
green blue
alpha blue
name BLUE
tile_color 0xffff
selected true
xpos 275
ypos -222
}
set N560f370 [stack 0]
Dot {
name Dot19
selected true
xpos 69
ypos -219
}
push $N560c330
Shuffle {
red green
blue green
alpha green
name GREEN
tile_color 0xff00ff
selected true
xpos 383
ypos -190
}
set N561b640 [stack 0]
Dot {
name Dot15
selected true
xpos 364
ypos -145
}
Dot {
name Dot14
selected true
xpos 364
ypos -27
}
push $N560c330
Shuffle {
green red
blue red
alpha red
name RED
tile_color 0xff0000ff
selected true
xpos 178
ypos -193
}
set N5609d50 [stack 0]
Multiply {
name Multiply3
selected true
xpos 178
ypos -143
}
push $N560f370
Multiply {
name Multiply2
selected true
xpos 275
ypos -139
}
Merge2 {
inputs 2
operation average
name Merge7
selected true
xpos 222
ypos -88
}
Merge2 {
inputs 2
operation difference
name SPILLMAP
selected true
xpos 222
ypos -30
}
Multiply {
value {0.2 0.7 0.3 1}
name Multiply1
label "CHANGE VALUES HERE\n\n"
note_font_size 20
selected true
xpos 221
ypos 20
}
Dot {
name Dot20
selected true
xpos 255
ypos 74
}
set N19645d40 [stack 0]
Dot {
name Dot21
selected true
xpos 183
ypos 198
}
Merge2 {
inputs 2
operation plus
name Plus1
selected true
xpos 35
ypos 195
}
push $N5609d50
Dot {
name Dot18
selected true
xpos 135
ypos -121
}
push $N19645d40
Merge2 {
inputs 2
operation plus
name Plus
selected true
xpos 101
ypos 115
}
push $N561b640
Dot {
name Dot10
selected true
xpos 417
ypos 121
}
push $N19645d40
Merge2 {
inputs 2
operation difference
name Merge9
selected true
xpos 221
ypos 118
}
push $N5666ee0
Dot {
name Dot12
selected true
xpos 491
ypos 246
}
ShuffleCopy {
inputs 2
green green
name ShuffleCopy1
selected true
xpos 221
ypos 243
}
ShuffleCopy {
inputs 2
red red
name ShuffleCopy2
selected true
xpos 101
ypos 243
}
ShuffleCopy {
inputs 2
blue blue
name ShuffleCopy3
selected true
xpos 35
ypos 309
}
Hi guys.
I'm using keylight to pull a key. I'm also using Primatte for the core key. Both look ok when channelmerged together. The problem is I end up with dark edges, which I'm guessing are result of despill from keylight. I tried to use an erode but it's eating away some fine detail I want to keep. Anyone has any tips?
Thanks.
--
**************************
Magno Borgo
www.borgo.tv
www.boundaryvfx.com
Magno Borgo
www.borgo.tv
www.boundaryvfx.com
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