I also find these nodes will cause this on Os X, 6.3v7; ReadGeo, DisplaceGeo, Read, Roto & RotoPaint (with more than 1 spline / spline with many points / many brush strokes). Rotosplines effectively multithread if you put only one spline into each roto node and keep the number of points low; you then get to build a tree of roto nodes in the DAG.
On 8 May 2012 05:47, Deke Kincaid <[email protected]> wrote: > Sounds like the autosave kicking in. Do you have a large script with lots > of roto or a long camera track? Is your nuke script in the 30+ meg range? > > -deke > > On Mon, May 7, 2012 at 7:18 AM, Julien Chandelle < > [email protected]> wrote: > >> Hey, >> >> I notice some issues with nuke and my workstation. >> >> When I work or play in nuke one of my thread jump to 100% for few second >> or minute. >> >> During this time It's impossible to work everything in nuke lag >> >> And I have to stop try working or pause de sequence and wait few second >> to let the thread down to a normal % and capable to work. >> >> This issues happen almost everytime I play a sequence in nuke, but It >> happen too when I worked but I can find a constant event to triggered the >> issues. >> >> I use Nuke 6.3 v7 >> >> And my workstation is : >> windows 7 64b sp1 >> 2 Intel Xeon X5667 @ 3.07ghz (12 thread) >> 12 GB DDR3 >> Quadro 600 >> >> -- >> Julien Chandelle >> GSM : +32 (0) 494 277 542 >> julienchandelle.be <http://www.julienchandelle.be> >> @jimbiscuit <https://twitter.com/#%21/jimbiscuit> || >> imdb<http://www.imdb.com/name/nm2844171/> >> || Nuke , AE & Fusion Compositor || >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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