hi peter,
hope i understand you properly ... you can use the a reformat node connected to the bg input to render out any resolution you want
set cut_paste_input [stack 0]
version 6.3 v6
push $cut_paste_input
Reformat {
pbb true
name Reformat1
selected true
xpos -828
ypos -1054
}
add_layer {headmask}
ScanlineRender {
output_motion_vectors_type accurate
name ScanlineRender2
selected true
xpos -881
ypos -981
}
version 6.3 v6
push $cut_paste_input
Reformat {
pbb true
name Reformat1
selected true
xpos -828
ypos -1054
}
add_layer {headmask}
ScanlineRender {
output_motion_vectors_type accurate
name ScanlineRender2
selected true
xpos -881
ypos -981
}
hope that helps
Gesendet: Montag, 14. Mai 2012 um 11:34 Uhr
Von: "Peter Hartwig" <[email protected]>
An: "Nuke user discussion" <[email protected]>
Betreff: [Nuke-users] setting the scanline render to other resolution
Von: "Peter Hartwig" <[email protected]>
An: "Nuke user discussion" <[email protected]>
Betreff: [Nuke-users] setting the scanline render to other resolution
Hey all
Is there a way to set the scanline render to render at an arbitrary
resolution, instead of the project setting? I'm rendering out elements
that would benefit from being at other resolutions than that of the
project, but i'm stuck =)
Peter
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Is there a way to set the scanline render to render at an arbitrary
resolution, instead of the project setting? I'm rendering out elements
that would benefit from being at other resolutions than that of the
project, but i'm stuck =)
Peter
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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