On 19/05/2012 02:01, poiboy wrote:
Robert,
I had been experiencing something similar. I had birthed particles 1
frame before my footage started, keyed that, then moved to the frame
where the footage began, and keyed that at "0" emission, also all of
this with "0" velocity. To get them moving, i did a bit of brute force
and used wind, with a box region affecting the direction of the
particles. I was creating streets with cars, and used a roto shape to
be headlights and head light glow on the ground. The shot was from a
very far away vantage point, so the cars were tiny, and instead of
animating cars, i did the particle route. Depending on the direction
you want your particles to move, you should be able to use "Particle
Wind" to drive the direction of the particles. Now if The Foundry
could incorporate "animate on path" like Maya, that would be freaking
awesome....
Please send feature requests, such as the "animate on path" you've just
mentioned, to The Foundry support team. There's an existing feature
request in for it, but the more people request something, the higher
it's prioritised.
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