Thanks, Nathan!
It took me a while to structure the arguments after "nuke.createNode" - since I
also wanted to stuff some Python code into the "beforeRender" field. I finally
figured it out…
nuke.createNode('Write', 'beforeRender "%s"' %'PYTHON_CODE_HERE')
8^)
Rich
Rich Bobo
Senior VFX Compositor
Mobile: (248) 840-2665
Web: http://richbobo.com/
"The greatest achievement of the human spirit is to live up to one's
opportunities, and to make the most of one's resources."
- Vauvenargues
On May 23, 2012, at 3:24 PM, Nathan Rusch wrote:
> Use nuke.createNode instead of nuke.nodes.
>
> -Nathan
>
>
> From: Rich Bobo
> Sent: Wednesday, May 23, 2012 12:20 PM
> To: Nuke-Users Mailing List List Postings
> Subject: [Nuke-users] create new node position via Python script
>
> Hi,
>
> I'm sure this has been covered before, but I can't find a reference...
>
> When creating a new node via a Python script, how do I make it appear in the
> same location that it would if I created it in the usual ways? In other
> words, if I have a node selected, it is connected below it - or if I click on
> an empty space, it appears there? If it doesn't get connected to the
> selected node, I would still be happy if it appeared where I clicked!
>
> Thanks for any help,
> Rich
>
>
> Rich Bobo
> Senior VFX Compositor
>
> Mobile: (248) 840-2665
> Web: http://richbobo.com/
>
>
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