Cool thanks I give those a try

On Sat, May 26, 2012 at 11:45 AM, Fredrik Pihl <[email protected]> wrote:

> Gary,
>  I usually over a constant color (w alpha) ranging from blue to
> white/gray, depending on the type of weather and time of day in the
> plate, modulated by depth. This is the scattering of light that occurs by
> particles (water vapour, dust etc) in the air between the observer and the
> distant object. When the particles are very tiny this scattering is highly
> wavelength dependant - blue light is scattered far more then red light
> (thats why the sky is blue). Bigger particles like water droplets are not
> and scatter all wavelengths pretty much the same - hence - clouds and mist
> come out white.
>
> The distant object also loses light due to the same scattering.. losing
> the blue wavelengths first.. so I usually multiply with yellow thru red
> modulated by the same depth. The more air and particles there is between
> the object and the observer the more of the short wavelengths are scattered
> and absorbed. Thats why sunsets are so beautiful :)
>
> refer http://hyperphysics.phy-astr.gsu.edu/hbase/atmos/blusky.html
>
> To just plainly desat and grade usually works - but this approach is more
> accurate to nature, and just as simple.
>
> I once comped a cg smoke element on a plate with a bright sky and sun,
> letting the density of the smoke affect the color of the bg.. not really
> noticeable ,except when the thick smoke passed in front of the sun disk
> where it going redder came out beautifully realistic :)
>
>
>
> /fredd
>
>
> On Sat, May 26, 2012 at 2:01 AM, Darren Coombes <
> [email protected]> wrote:
>
>> Sometimes I use the noise node, using depth pass as mask.
>>
>> Helps if the noise is larger than smaller i reckon.
>>
>> then just grade the noise if need be, and comp over footage.
>>
>> Cheers.
>>
>> Darren.
>>
>> On 26/05/2012, at 9:16 AM, Gary Jaeger wrote:
>>
>> anybody have any good recipes for adding atmosphere, probably using a
>> depth matte I'd guess? is it mostly a contrast thing?
>>
>> --
>>  Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>>
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>>
>>  *Darren Coombes*
>> *Compositor*
>>
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>
>
> --
> __________________________________________________
> *Fredrik Pihl - **visual effects supervisor - digital compositor*
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-- 
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
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