I did some integration work in nuke back then, created a plugin to compute the harmonic coefficients just to finally find out that there was something "wrong" with Roys gizmos. They took one additional coefficient in account, but I could not find out what this magical number was and how it was computed so after some fiddling I gave up.

On 05/30/2012 10:57 AM, Ron Ganbar wrote:
Hi Paolo,
naturally I can do it in Atomkraft, but I'm thinking regular Nuke for now.

Tahl,
good idea about the Environment light, but I was thinking what Roy did in that same masterclass with the whole spherical harmonics thing. Anybody ever had a look at that and collected it all to a usable gizmo?

Thanks,
Ron Ganbar
email: [email protected] <mailto:[email protected]>
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 30 May 2012 09:51, Paolo Berto <[email protected] <mailto:[email protected]>> wrote:

    Hey Ron,

    you can easily do it with AtomKraft, even with the free version
    you can use SH and it is pretty fast :)

    - Lay down an AtomEnvironment
    - Plug in your HDRI (if not latlong you can use SphericalTransform)
    - Set mode to "Accurate" for SH (spherical harmonics). Just FYI
    the "Approximate" stands for bent normals.

    If you also need real shadowing from the environment you can:

    - turn AENV shadows from "off" to "simple" to also have proper
    shadow from the HDRI environment (when using shadows you should
    use a proper sample count)

    If you instead just need plain environment occlusion :

    - connect another AENV with no texture plugged (default is white
    environment) and
    - set shadows to simple, and samples accordingly.


    Note that:

    * The relative AOVs are properly filled.
    * There are many other combinations (plain environment
    reflections, raytraced reflection of the environment according to
    the BRDF, multiple textures for diffuse & specular...) that you
    can achieve, we are planning a simplification of AENV along with
    presets as it is a bit overcomplicated for a comp artist.

    Beers,

    P.





    On Wed, May 30, 2012 at 2:04 PM, Ron Ganbar <[email protected]
    <mailto:[email protected]>> wrote:

        Hi Guys,
        does anyone do HDRI based Lighting in Nuke? How can one do
        that, I wonder?
        I remember something from the 2009 Foundry Masterclass, but it
        wasn't straight forward by any stretch of the imagination...

        Thanks,
        Ron Ganbar
        email: [email protected] <mailto:[email protected]>
        tel: +44 (0)7968 007 309 <tel:%2B44%20%280%297968%20007%20309>
        [UK]
        +972 (0)54 255 9765 <tel:%2B972%20%280%2954%20255%209765> [Israel]
        url: http://ronganbar.wordpress.com/


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-- paolo berto durante
        space cowboy
        /*jupiter jazz*/ visual research --- hong kong
        http://jupiter-jazz.com





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