Thanks guys.
All very helpful.

Ron Ganbar
email: [email protected]
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 30 May 2012 12:10, Sebastian Elner <[email protected]> wrote:

>  I did some integration work in nuke back then, created a plugin to
> compute the harmonic coefficients just to finally find out that there was
> something "wrong" with Roys gizmos. They took one additional coefficient in
> account, but I could not find out what this magical number was and how it
> was computed so after some fiddling I gave up.
>
>
>
> On 05/30/2012 10:57 AM, Ron Ganbar wrote:
>
> Hi Paolo,
> naturally I can do it in Atomkraft, but I'm thinking regular Nuke for now.
>
> Tahl,
> good idea about the Environment light, but I was thinking what Roy did in
> that same masterclass with the whole spherical harmonics thing. Anybody
> ever had a look at that and collected it all to a usable gizmo?
>
> Thanks,
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 30 May 2012 09:51, Paolo Berto <[email protected]> wrote:
>
>> Hey Ron,
>>
>> you can easily do it with AtomKraft, even with the free version you can
>> use SH and it is pretty fast :)
>>
>> - Lay down an AtomEnvironment
>> - Plug in your HDRI (if not latlong you can use SphericalTransform)
>> - Set mode to "Accurate" for SH (spherical harmonics). Just FYI the
>> "Approximate" stands for bent normals.
>>
>> If you also need real shadowing from the environment you can:
>>
>> - turn AENV shadows from "off" to "simple" to also have proper shadow
>> from the HDRI environment (when using shadows you should use a proper
>> sample count)
>>
>> If you instead just need plain environment occlusion :
>>
>> - connect another AENV with no texture plugged (default is white
>> environment) and
>> - set shadows to simple, and samples accordingly.
>>
>>
>> Note that:
>>
>> * The relative AOVs are properly filled.
>> * There are many other combinations (plain environment reflections,
>> raytraced reflection of the environment according to the BRDF, multiple
>> textures for diffuse & specular...) that you can achieve, we are planning a
>> simplification of AENV along with presets as it is a bit overcomplicated
>> for a comp artist.
>>
>> Beers,
>>
>> P.
>>
>>
>>
>>
>>
>>  On Wed, May 30, 2012 at 2:04 PM, Ron Ganbar <[email protected]> wrote:
>>
>>>  Hi Guys,
>>> does anyone do HDRI based Lighting in Nuke? How can one do that, I
>>> wonder?
>>> I remember something from the 2009 Foundry Masterclass, but it wasn't
>>> straight forward by any stretch of the imagination...
>>>
>>> Thanks,
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 <%2B44%20%280%297968%20007%20309> [UK]
>>>      +972 (0)54 255 9765 <%2B972%20%280%2954%20255%209765> [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>>
>>>  _______________________________________________
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>>>
>>> --
>>> paolo berto durante
>>> space cowboy
>>> /*jupiter jazz*/ visual research — hong kong
>>>  <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users>
>>> http://jupiter-jazz.com
>>>
>>>
>>>
>>>
>>>
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>
>
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> --
> Sebastian Elsner    -    pipeline td   -   r i s e |  fx
>
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