What Ron says is right, my other suggestion would also be to render it
separate. So layer 1 shadow, layer 2 car.. (Basically).

2012/6/1 Ron Ganbar <[email protected]>:
> Hi Dean,
> basically it's all because of anti aliasing. Connecting two renders that are
> supposed to fit together by using multiplication (an Over operation, for
> example) will not result in a perfect connection and you will see a little
> black line between them (see attached example which will explain this way
> better than how I wrote it).
> The way to fix this is to use either a Plus operation or a Disjoint-over
> operation. If you look at the math of this you can see exactly why. By
> multiplying that edge again when doing the Over operation you are
> contracting the edge further and that results in an edge.
> This won't help your predicament, though. What you have is the car and then
> the shadow cut out of the car. The white halo was simply that same black
> line from the example. Usually I ask for the shadow renders to be rendered
> without them being cut out from the object. That way I don't have these
> edges. If anybody has any better ideas I would love to hear them.
>
> Hope this helped.
>
> (on a computer with no Nuke license, hence the .nkple file).
>
>
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 1 June 2012 16:22, yaw3d <[email protected]> wrote:
>>
>> Hey guys thanks for all the tips. i have tried everything but nothing
>> works. But i managed to solve the problem by coping the alpha into the raw
>> shadow pass and added a CC node after with the offset option set to 1.
>>
>> If anyone can spare some time and explaining why this problem occurs and
>> best way of using vray shadow passes in NUKE. Im quite new to vray. so not
>> sure what im doing wrong.
>>
>> Thanks dean
>>
>>
>> ________________________________
>>
>> www.yaw3d.co.uk
>>
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>
>
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