Nice, thanks Colin!
On 8 June 2012 01:47, Colin Alway <[email protected]> wrote: > DeepFromImage just converts depth.Z into deep, but it's only one sample. > You can soften the deep merge though, attach the following to each > DeepFromImage node before your final DeepMerge: > > > set cut_paste_input [stack 0] > version 6.3 v7 > push $cut_paste_input > Dot { > name Dot2 > selected true > xpos 555 > ypos 144 > } > set N4de4d620 [stack 0] > DeepExpression { > chans1 deep > rgba.alpha rgba.alpha*0.999 > deep.front deep.front-0.01 > name DeepExpression1 > selected true > xpos 600 > ypos 140 > } > push $N4de4d620 > DeepMerge { > inputs 2 > name DeepMerge2 > selected true > xpos 558 > ypos 188 > } > > What this does is create a semi-transparency to the deep channels - the > offset (0.01) is the 'thickness' of the region. If you compare the > DeepMerge with and without these expressions enabled you should see the > contact point looks more anti-aliased, quite similar to ScanlineRendering > both spheres in a single Scene. > > Colin > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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