Nice, thanks Colin!

On 8 June 2012 01:47, Colin Alway <[email protected]> wrote:

> DeepFromImage just converts depth.Z into deep, but it's only one sample.
> You can soften the deep merge though, attach the following to each
> DeepFromImage node before your final DeepMerge:
>
>
> set cut_paste_input [stack 0]
> version 6.3 v7
> push $cut_paste_input
> Dot {
>  name Dot2
>  selected true
>  xpos 555
>  ypos 144
> }
> set N4de4d620 [stack 0]
> DeepExpression {
>  chans1 deep
>  rgba.alpha rgba.alpha*0.999
>  deep.front deep.front-0.01
>  name DeepExpression1
>  selected true
>  xpos 600
>  ypos 140
> }
> push $N4de4d620
> DeepMerge {
>  inputs 2
>  name DeepMerge2
>  selected true
>  xpos 558
>  ypos 188
> }
>
> What this does is create a semi-transparency to the deep channels - the
> offset (0.01) is the 'thickness' of the region. If you compare the
> DeepMerge with and without these expressions enabled you should see the
> contact point looks more anti-aliased, quite similar to ScanlineRendering
> both spheres in a single Scene.
>
> Colin
>
>
>
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