A inverted Rectangle with it's area linked to the BBox should do what you
want.

set cut_paste_input [stack 0]
version 6.3 v6
push $cut_paste_input
Group {
 name ColorOutside
 selected true
 xpos -205
 ypos -220
 addUserKnob {20 User l ColorOutside}
 addUserKnob {41 color T Rectangle1.color}
}
 Input {
  inputs 0
  name Input
  xpos -162
  ypos -275
 }
 Rectangle {
  invert true
  area {{bbox.x i} {bbox.y i} {bbox.r i} {bbox.t i}}
  name Rectangle1
  xpos -162
  ypos -203
 }
 Output {
  name Output1
  xpos -162
  ypos -103
 }
end_group



On Mon, Jun 18, 2012 at 6:35 PM, Frank Rueter <[email protected]> wrote:

>  Out of curiosity: why do you need white outside?
>
>
>
> On 16/06/12 12:54 AM, Ron Ganbar wrote:
>
> You are essentially asking to turn all pixels outside the bounding box to
> white, this is not possible.
> Essentially you just need to composite what you have on top of a white
> Constant node.
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 15 June 2012 15:48, Stephen Newbold <[email protected]>wrote:
>
>>  Assuming the only solid black values are the in the padding then you can
>> just use an expression to turn all balck pixels to white pixels.  At least
>> then its automated.
>>
>> Steve
>>
>> kafkaz wrote:
>>
>>  Ok, the only way I found is additional roto node. Guess that´s it.
>>
>> ------------------------------
>>
>> _______________________________________________
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>>
>>
>>
>> --
>> Stephen Newbold
>> Compositing Lead - Film
>> MPC
>> 127 Wardour Street
>> Soho, London, W1F 0NL
>> Main - + 44 (0) 20 7434 3100www.moving-picture.com
>>
>>
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>
>
>
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