Yeah, this needs to be fixed. If I remember right you have to attach the Reconcile3D node to you tree (i..e use it's output) or it won't work reliably. And even then I think it was flaky.

Personally I am still hoping that this can be incorporated into the Tracker node.


On 18/07/12 6:54 PM, Tim BOWMAN wrote:
Best bet would be to submit a bug report. The more the merrier.

On Wed, Jul 18, 2012 at 4:06 PM, Jan Dubberke <[email protected] <mailto:[email protected]>> wrote:

    hiya,
    this is still broken (very flakey in the gui and doesn't work at
    all on the farm)
    does anyone know if there's a (existing) bug report?

    or even better: a magic trick to make it working? the setUp I'm
    aiming for would need it live. Someone very clever helped me out
    with some python but having a one node solution (which works)
    would be neat..
    thanks!
    _______________________________________________
    Nuke-users mailing list
    [email protected]
    <mailto:[email protected]>,
    http://forums.thefoundry.co.uk/
    http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users




_______________________________________________
Nuke-users mailing list
[email protected],http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to