Because of the nature of depth AOVs, they cannot be reliably antialiased, hence
the edges you see. You can usually clean them up with a coverage pass (if you
can get one).
-Nathan
From: irwit
Sent: Tuesday, July 31, 2012 7:17 AM
To: [email protected]
Subject: [Nuke-users] Zmerge, is thi sthe best I can expect?
Hi all
I am trying out the Zmerge node but getting pretty awful results. I thought it
was a bit too good to be true if this worked but the edging I am getting is
really harsh. Is this to be expected or can I do something to improve?
This is from a 32 bit exr from Vray.
Cheers
Will.
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