At least to me, the beauty pass should be what you start with, and the
lighting should (ideally) be accurate enough to your plate that what you're
actually doing is sweetening and integrating.  The idea is not to rebuild
the rendered image, but to use the component passes subtractively and then
additively to do things like glint the highlights in the spec pass or maybe
adjust the diffuse color.  Or maybe you want to save your lighter some
trouble and kick up the fill light using an RGB light pass.  You might even
want to do things like pull a key off of the diffuse or surface color pass
and use that as a matte to grade your beauty render.  If you're ripping
your component passes apart so much, it almost seems like your goal really
isn't to match the beauty, or you would have used the beauty in the first
place.  Again, there are a few different approaches to this sort of thing.
Good luck!

On Mon, Aug 13, 2012 at 7:28 AM, irwit <[email protected]>wrote:

> **
> If it is not adding up it will be something in the vray, probably a max
> shader being used.
>
> Your other option it to add your passes together normally, and if they the
> don't match, take your beauty, minus all your passes from the beauty, then
> add that back to your passes. This will give you perfect match but
> obviously is a bit of a workaround, better to get the max file working
> properly.
>
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-- 
John Mangia
[email protected]
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