Thanks, Frank. Let me clarify my question a bit. I was actually asking how to blend two full 6-pack projections, e.g. the "-Z" map of the 1st cubic-cam setup is overlapping with the "+X" of the 2nd cubic-cam setup that is 100-foot away from the 1st. How should I address the overlapped projection? My current test setup has a huge cylinder to represent an open exterior space a vehicle passed through. Multiple cubic-cam rigs will project panos taken on-set say 100-foot apart. The overlapping is all over the places.
Hope my question make more sense now. -Jason On Mon, Aug 20, 2012 at 5:19 PM, Frank Rueter <[email protected]> wrote: > If you shot full spherical you shouldn't have to blend anything, as the > cubic tiles should just match up. > Otherwise you can pre-treat your cubic tiles on texture stage, i.e. give > it an alpha and premult, the shader will over it based on the order of your > projections or the MergeMat settings if you use that. A crop with soft > edges may also be a quick fix. > > If you extract the cubic tiles from a latlong first, you could extract a > little more than 90 degrees, project that back accordingly (i.e. on a > larger card with a larger fov), then use the ScanlineRender node's z-blend > feature. But again, if you extract the tiles from a latlong they should > already match up perfectly. > > Does this help at all? > > frank > > > On 21/08/12 7:10 AM, Jason Huang wrote: > > Hi folks, > > If I have shot multiple full-spherical panos and want to project them > onto say a big long cylinder that represents the exterior space a vehicle > will pass through. What would be the efficient way to blend between two > adjacent 6-pack cubic projections so the overlapping area is clean for > environment reflection or lighting? Should I do something through the > MergeMat node or render to UV space and retouch in somewhere else? Or will > the Nuke/Mari integration facilitate this process? > > Thanks, > Jason > > > > > _______________________________________________ > Nuke-users mailing [email protected], > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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