Hey all I have this idea in my head, using the point position pass to do frameblending, so it's based on world space and not the full screen rendered image... does anyone have any clue how to do this? I'm thinking something like:
get the worldspace pos of the pixel. track this pixel value to find it on the frame before and after get those values average all three put the result back where the original pixel was. I just cant find an efficient way of doing this... any clues? Peter _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
