Hey all

I have this idea in my head, using the point position pass to do
frameblending, so it's based on world space and not the full screen
rendered image... does anyone have any clue how to do this? I'm
thinking something like:

get the worldspace pos of the pixel.
track this pixel value to find it on the frame before and after
get those values
average all three
put the result back where the original pixel was.


I just cant find an efficient way of doing this... any clues?

Peter
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