I think there's a confusion going on. It sounds like the camera tracker can't 
solve because of lack of parallax. 

Adding a user track to this is unlikely to help assuming the cameratracker has 
tracked ok but not solved well. 

The gizmo takes 1 track and converts it into 3D space. Which is what you wanted 
to try. Whether it helps is a different issue of course. 

It spits out a rotating camera or translating camera solution. With the scene 
option giving you a static camera and moving geo. the translating camera option 
giving you moving camera static geo. Dont know why seemed like a good idea at 
the time and think was related to the original challenge set, which was to 
allow tracking a 3D object to a point. 

My gizmo is clearly not a camera tracker, it's far too simplistic for that. 

So track a point, put it into tracker2camera, and create translating camera, 
put your geo at 0 and it should them match that tracked point. Though not 
scale, that requires cleverer stuff. 

Lastly, although you have a rotation solution, and I assume you have checked 
you solved as free camera, is it close enough with a bit of fixing post scan 
line?

Howard

On 13 Sep 2012, at 00:25, Todd Groves <[email protected]> wrote:

> I'm not sure I understand. I thought the gizmo was a replacement for the 
> CameraTracker.
> What's the workflow for this gizmo?
> 
> 
> 
> On Sep 12, 2012, at 4:15 PM, Marten Blumen wrote:
> 
>> When you paste in the 2d track you then solve the camera. Its like
>> adding a really good tracking marker
>> 
>> On 9/13/12, Todd Groves <[email protected]> wrote:
>>> I did that, and pasted the 2D tracker data. But the camera does not move.
>>> Do I still track features?
>>> 
>>> 
>>> 
>>> 
>>> On Sep 12, 2012, at 1:43 PM, Marten Blumen wrote:
>>> 
>>>> Use the 'Add User Track' btn in Tracking tab in the CameraTracking node.
>>>> 
>>>> 
>>>> On 13 September 2012 08:13, Todd Groves <[email protected]> wrote:
>>>> In a shot I'm trying to get a Camera Track for, there is not enough
>>>> parallax for the Cam Tracker to capture the dolly movement. Instead it
>>>> interprets the camera movement as a pan.
>>>> 
>>>> I believe if I can somehow use my 2D tracking information and apply it to
>>>> the camera, I can use that inside my 3D app. Any suggestions?
>>>> 
>>>> Thanks in advance.
>>>> 
>>>> 
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>>> 
>> 
>> -- 
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