I think there's a confusion going on. It sounds like the camera tracker can't solve because of lack of parallax.
Adding a user track to this is unlikely to help assuming the cameratracker has tracked ok but not solved well. The gizmo takes 1 track and converts it into 3D space. Which is what you wanted to try. Whether it helps is a different issue of course. It spits out a rotating camera or translating camera solution. With the scene option giving you a static camera and moving geo. the translating camera option giving you moving camera static geo. Dont know why seemed like a good idea at the time and think was related to the original challenge set, which was to allow tracking a 3D object to a point. My gizmo is clearly not a camera tracker, it's far too simplistic for that. So track a point, put it into tracker2camera, and create translating camera, put your geo at 0 and it should them match that tracked point. Though not scale, that requires cleverer stuff. Lastly, although you have a rotation solution, and I assume you have checked you solved as free camera, is it close enough with a bit of fixing post scan line? Howard On 13 Sep 2012, at 00:25, Todd Groves <[email protected]> wrote: > I'm not sure I understand. I thought the gizmo was a replacement for the > CameraTracker. > What's the workflow for this gizmo? > > > > On Sep 12, 2012, at 4:15 PM, Marten Blumen wrote: > >> When you paste in the 2d track you then solve the camera. Its like >> adding a really good tracking marker >> >> On 9/13/12, Todd Groves <[email protected]> wrote: >>> I did that, and pasted the 2D tracker data. But the camera does not move. >>> Do I still track features? >>> >>> >>> >>> >>> On Sep 12, 2012, at 1:43 PM, Marten Blumen wrote: >>> >>>> Use the 'Add User Track' btn in Tracking tab in the CameraTracking node. >>>> >>>> >>>> On 13 September 2012 08:13, Todd Groves <[email protected]> wrote: >>>> In a shot I'm trying to get a Camera Track for, there is not enough >>>> parallax for the Cam Tracker to capture the dolly movement. Instead it >>>> interprets the camera movement as a pan. >>>> >>>> I believe if I can somehow use my 2D tracking information and apply it to >>>> the camera, I can use that inside my 3D app. Any suggestions? >>>> >>>> Thanks in advance. >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >> >> -- >> Sent from my mobile device >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
