I don't believe so. We need the addition of "targets", or "attractors", in order to 1) steer particles along a desired path (or some kind of 'path controller' which acts as a force for particles to move along).... and 2) to act as 'destinations' so an 'event' can be triggered once they arrive
Without this functionality, we've essentially got a "wild water hose" to work with. Add to that the issue of the turbulence force's tendency to change its seed with every subtle edit to scale & strength, and we have ultimately very little control of 'direct able particles'. Please assist if I'm off-base here ? Struggling w/ a couple shots currently... Ari Blue Sky Sent from my iPhone On Sep 28, 2012, at 3:27 AM, Frank Rueter <fr...@beingfrank.info> wrote: > Hi everybody, > > just playing around with the particle system and am trying to figure out how > best to control a particle texture over time. > > As an example I'm trying to figure out how to use particles to transition > from a checkerboard sphere to red fluffy stuff, then make them come together > in a cube texture mapped with a colour wheel. > > Is this even possible at the moment? > > Cheers, > frank > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users