I don't believe so. We need the addition of "targets", or "attractors", in 
order to 1) steer particles along a desired path (or some kind of 'path 
controller' which acts as a force for particles to move along).... and 2) to 
act as 'destinations' so an 'event' can be triggered once they arrive

Without this functionality, we've essentially got a "wild water hose" to work 
with. Add to that the issue of the turbulence force's tendency to change its 
seed with every subtle edit to scale & strength, and we have ultimately very 
little control of 'direct able particles'.

Please assist if I'm off-base here ?
Struggling w/ a couple shots currently...

Ari
Blue Sky

Sent from my iPhone

On Sep 28, 2012, at 3:27 AM, Frank Rueter <fr...@beingfrank.info> wrote:

> Hi everybody,
> 
> just playing around with the particle system and am trying to figure out how 
> best to control a particle texture over time.
> 
> As an example I'm trying to figure out how to use particles to transition 
> from a checkerboard sphere to red fluffy stuff, then make them come together 
> in a cube texture mapped with a colour wheel.
> 
> Is this even possible at the moment?
> 
> Cheers,
> frank
> 
> 
> _______________________________________________
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to