I completely agree that adding additional rendering steps can Introduce human Error. The idea behind asking these questions is to understand whats causing the problem and figure out a way to render the correct mov straight out of nuke.
Alright! so here are some suggestions. 1. Try to get the mov looking exactly the same as what you get with after effects just using the settings in the write node. Its likely a gamma issue(Quicktime Gamma issues are always a mystery) 2. if you Do not find any settings that work for you. I suggest bring in the rendered_from_afterEffects.mov and rendered_from_Nuke.mov and do an eyeball colour correction using just the gamma to get the rendered_from_Nuke.mov to very closely match. use this to grade node to re-render your shot's mov from nuke and verify. If the mov's are for offline edit and not mission critical representation of the work, closely matched eyeballed color-correction should be fine. If the same software program(likely avid) is available at your facility you could even test your mov's before sending. Hope that helps Cheers *Shailendra* On Thu, Oct 4, 2012 at 11:37 AM, khush <[email protected]>wrote: > ** > oops i may have added some confusion in my previous reply for this > question: > > > 1. do the quicktimes rendered in nuke and after effects look the same when > played in quicktime on your end? > > NO they do not look the same. THere is a difference in brightness. > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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