Hi guys 

Is there any one out there who can explain to me how to animate the particle 
position emitter for the trapcode particular plugin v2 2d node with out having 
to enter in values manually. I cant figure it out in AE there is a transform 
handle overlay so i can just pick up the emitter and move it any were I want. I 
thought about linking a transform node to the emitters position but that didn't 
work.
I noticed that the value scales are different from nuke is there an expression 
i have to use to covert the values ? or is it just bugged 

thanks in advance



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