Repeating an animated curve seems like the simplest way to do it. This expression should also work, but I think I over-complicated it: ((clamp(fmod([frame], 10)))-1)*(-1)
On Wed, Oct 10, 2012 at 9:15 AM, Randy Little <[email protected]>wrote: > Well for that basic a curve why not just set keys for the first cycle then > select repeat for the curve? > On Oct 10, 2012 9:10 AM, "Jason P Nguyen" <[email protected]> wrote: > >> anyone has a cool expression to turn on the value every 10 frames? >> >> like, every 10th frame it's goes to 1 for 1 frame & then off to 0 the >> next frame & then on to 1 the next 10th frame for 1 frame >> >> thanks >> >> J >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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