Hi all,

I am wondering if it is possible to have a light generate shadows based on the 
transparency of a card?

I have a textured, displaced and deformed card that is receiving light from a 
spotlight. The texture and its alpha is applied via a UVProject and is cutting 
out areas of the card. The shadow that is projected from the card does not 
respect the cutout/visible areas of the card - it is showing the entire card 
geometry. I'm guessing that this is a limitation of the shadow projection 
capabilities in the Nuke scanline renderer, but I'm hoping I'm wrong…

Is there a way to get the shadow from a card to respect the alpha applied to 
the card ?

Thanks,
Rich


Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/

Mobile:  (248) 840-2665
Web:  http://richbobo.com/

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