Hi all, I am wondering if it is possible to have a light generate shadows based on the transparency of a card?
I have a textured, displaced and deformed card that is receiving light from a spotlight. The texture and its alpha is applied via a UVProject and is cutting out areas of the card. The shadow that is projected from the card does not respect the cutout/visible areas of the card - it is showing the entire card geometry. I'm guessing that this is a limitation of the shadow projection capabilities in the Nuke scanline renderer, but I'm hoping I'm wrong… Is there a way to get the shadow from a card to respect the alpha applied to the card ? Thanks, Rich Rich Bobo Senior VFX Compositor Armstrong-White http://armstrong-white.com/ Mobile: (248) 840-2665 Web: http://richbobo.com/
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