A pullup/pulldown just changes a 24fps to 29.97 or vs versa.  If you want
to take 29.97 and change it to 59.94, then you need to output the fields.
 I would look at Diogo's "dFielder" gizmo.

http://www.nukepedia.com/gizmos/other/dfielder/

-deke

On Tue, Nov 6, 2012 at 12:08 PM, travisb
<[email protected]>wrote:

> **
> So I have a 450 frame sequence (15 sec. spot at 30/29.97 fps) rendered out
> of Houdini. I need to take this sequence, add pulldown and then output the
> same 15 seconds as 59.94 QT all inside of Nuke without having to go back
> into QT, AE, etc., etc.
>
> Problem is when I add the pulldown to my 450 frame sequence it only
> generates 563 frames, instead of what I'm expecting which is 900 frames? Is
> it not supposed to be 2:1 on the frame output?
>
> Even if I change my script settings to 30 or 29.97 instead of default 24,
> it still gives me the same output.
>
> I know nuke isn't really meant to handle frame rates, deliverables, etc. I
> rarely render anything but sequences out of Nuke and just let all this
> stuff fall on the Flame guy or whoever else is doing the final
> Assembly/Conform but in this specific instance, I need it to and my lack of
> knowledge in all the broadcast, frame rates, 1080i, 24p, mumbo jumbo is
> leading me to a brick wall.
>
> Any help and/or education in regards to Nuke on this subject would be
> greatly appreciated. Thanks!
>
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