Hi Patrick,

x and y only give you screen space positions, not world positions.
With the camera and depth available obviously this can be converted to world position, but I'd really like to see a built in solution. Basically like the DeepToPoints but a DeepToPosition.

The brute force way would be to render a full resolution DeepToPoint through the ScanlineRender node and generate positon vectors in it. But that is stupidly slow and really shouldn't be necessary.

Will send in a feature request.

Cheers,
frank

On 19/11/12 11:41 AM, Patrick Heinen wrote:
Hi Frank,

you should be able to acces x and y with x and y. I was at least able to 
produce a uv map, if that's the kind of funcionality you're somehow looking 
for. However the Deep Expression Node is not working exactly as the Expression 
Node. This came up on the mailinglist and there is a feature request logged for 
expanding the deep expression node to match the functionality of the expression 
node #27372.
Tell me if you succeed in your attempt of creating a world position pass, I 
would really be interested in that.

cheers
Patrick
Am 18.11.2012 um 21:58 schrieb Frank Rueter:

Is it possible to get a pixel's position in a DeepExrpression node? I am trying 
to create a world position pass from the image and the associated camera.

Cheers,
frank
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