Our 3D-artist figured it out. He solved it in xsi. I didn't understand it 
entirely, but it has to do with matrix stuff and should be possible in nuke as 
well. Just fyi. If I could understand it, I'd post the solution - sorry.

Von meinem iPhone gesendet

Am 21.11.2012 um 11:15 schrieb Anselm Lier <[email protected]>:

> 
> I left it at the standard value (zxy in the axis as well as the tracked 
> camera). 
> 
> 
> Von meinem iPhone gesendet
> 
> Am 21.11.2012 um 09:19 schrieb Howard Jones <[email protected]>:
> 
>> Did you match the camera rotation order?
>> 
>> Howard
>> 
>> On 21 Nov 2012, at 08:11, Anselm Lier <[email protected]> wrote:
>> 
>>> Hi Forum,
>>> 
>>> I tracked an object with nukes camera tracker. Now I would like to make the 
>>> camera locked and instead make the object move.
>>> So I negated translation and rotation of the camera movement and put that 
>>> into an axis which now controls the object. The pivot of that axis is at 
>>> the centre of the locked off camera. And I'm almost there but it still 
>>> doesn't quite match the plate. The first and the last frames do match but 
>>> inbetween it goes quite a bit Off.
>>> Did I forget anything?
>>> Or is there a completely different way?
>>> 
>>> Thanks for any help.
>>> 
>>> Anselm
>>> 
>>> Von meinem iPhone gesendet_______________________________________________
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