thankyou for responding lamakaha. unfortunately that didn't work. A few reasons are; -because the camera and the car are moving the same speed, the velocity pass for the car is black. (pixel based velocity isn't supported in velocity passes) - the reflection on the car move on the surface of the car and change directions based on the shape. If I apply the wall velocity, it will mess up all reflection on the car. the reflections need to be blurred in the direction that they are currently moving.
I tried what you said above, I tried time blur, frameblend, vector generator, direction blur...pretty much all the conventional stuff one would think of. any other thoughts?
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