I used to do this by getting the animated XYZ for some part of a rig out of Maya, then importing it onto an Axis and computing the distance to a Camera by plugging both into this:
Scene { inputs 2 name Distance addUserKnob {20 Distance} addUserKnob {7 o R 0 1000} o {{"sqrt(pow(input1.translate.x - input0.translate.x, 2) + pow(input1.translate.y - input0.translate.y, 2) + pow(input1.translate.z - input0.translate.z, 2))" i}} } To be honest though, this gives you an inhuman level of accuracy. I think setting a keyframe every second or so will look more like a real focus puller who can't necessarily twist the knob fast enough... -- Lewis Saunders robotic 1st ac London
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