Hey all - I'm running into what seems like a frustrating but with the poisson mesh generator and the scanline renderer.
I've got a mesh that I created from a point cloud, that I'm projecting a texture from the main camera onto. When I look at the scanline renderer of that creator camera, everything looks great. However, I've created a second camera and want to render from that angle. When I look through my new camera in 3d mode, I can see the messed up geo with the texture projected. However, no matter what settings I choose, when I view the rendered view it is ALWAYS completely black. Here's the scene. I dropped in a cube, textured it, and that is visible in both cameras as expected. However the poisson mesh is not. http://www.tks-designs.com/poisson.nk.zip Anyone have any idea what's going on here? Thanks, Mike
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