Hey all -

I'm running into what seems like a frustrating but with the poisson mesh 
generator and the scanline renderer.

I've got a mesh that I created from a point cloud, that I'm projecting a 
texture from the main camera onto. When I look at the scanline renderer of that 
creator camera, everything looks great.

However, I've created a second camera and want to render from that angle. When 
I look through my new camera in 3d mode, I can see the messed up geo with the 
texture projected. However, no matter what settings I choose, when I view the 
rendered view it is ALWAYS completely black.

Here's the scene. I dropped in a cube, textured it, and that is visible in both 
cameras as expected. However the poisson mesh is not.

http://www.tks-designs.com/poisson.nk.zip

Anyone have any idea what's going on here?

Thanks, Mike



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