Deke,

I have been unable to get ModelBuilder to modify a mesh created by 
PointCloudGenerator. I sent an email to Support a little while ago with the 
object attached so they can see what's going on…  Have you tried modifying a 
mesh created by PointCloudGenerator, yet?  I can selected any type of elements 
or the entire object, but I get no transformation axes to manipulate whatever 
I've selected. If, however, I create a default shape in the same node - a cube, 
for instance - I have no problem modifying it. I'm wondering if the mesh that 
PointCloudGenerator creates is a particular type of geo structure that 
ModelBuilder is not programmed to handle…?


Rich



On Feb 27, 2013, at 3:25 PM, Deke Kincaid <[email protected]> wrote:

> You can plug the pointcloud or mesh generated by it into the geo input of the 
> ModelBuilder so you get roughly the same scale.
> 
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
> 
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
> 
> 
> On Wed, Feb 27, 2013 at 12:20 PM, Rich Bobo <[email protected]> wrote:
> Marten,
> 
> Thanks for the reply! I was afraid of that. Oh, well…  ;^)   And, thanks for 
> the link to Polytools - I'll definitely check them out!  The first thing I 
> plan to try, though, is to see how much luck I have extending the mesh with 
> the new ModelBuilder node. I used it for a photo of a house that I wanted to 
> model and re-project and it worked pretty well. This may be a bit more 
> challenging, since the glacier and rocks have a ton of craggy detail, but 
> maybe I can cheat (a lot)!   ;^)
> 
> Thanks,
> Rich
> 
> 
> On Feb 27, 2013, at 2:48 PM, Marten Blumen <[email protected]> wrote:
> 
>> Mesh edge clipping is normal - you can use GreyAngle's Polytools, PolyEdit 
>> to extend the edges.
>> 
>> http://greyangle.com/nuke/docs/geometry/PolyEdit.htm
>> 
>> 
>> On 28 February 2013 08:08, Rich Bobo <[email protected]> wrote:
>> Hey all,
>> 
>> I've finally had a chance to start messing around with the new 
>> PointCloudGenerator node. I'm hoping some of you with more experience in 
>> this area can help me with a couple of things that I don't quite understand…
>> 
>> The main question I have deals with point coverage. I have a test clip I'm 
>> using that is shot from a boat, looking onshore at some glacial ice, with 
>> rocky mountains in the background. I can get a lovely CameraTrack, thanks to 
>> all of the available points to track. The parallax is good as the boat moves 
>> up and down and goes slowly past and around the glacier ice. In the 
>> PointCloud Generator, I've tracked points and get a pretty good lock with 
>> points on the foreground ice and on the background rocks. However, I do not 
>> get full coverage of points in the shot. For example, the foreground ice is 
>> truncated on the left hand side at the beginning of the shot (the boat moves 
>> from left to right across the scene, so the footage moves from right to 
>> left). Also, as the boat bobs up and down, it reveals more truncated points 
>> at the top. I never lose coverage on the right of the frame, however. I 
>> can't tell what's happening on the bottom of the frame, since I am masking 
>> out the water that is there. I'm guessing that the lack of coverage on the 
>> left probably has to do with the fact that there are no prior frames to look 
>> at for parallax reference. But, still, a regular camera track seems to have 
>> more coverage. I can't quite wrap my head around this. Can anyone explain it 
>> to me? And, is there a way to do the analysis to get greater point cloud 
>> coverage…?
>> 
>> I watched the demo video that Steve Wright put together - 
>> https://vimeo.com/54931986 - and his mountains clip happens to be very 
>> similar to my test clip. Looking at his result, I can see that he is also 
>> getting the same sort of clipping - not getting complete coverage of his 
>> scene. So, maybe the rest has to be hand modeled after a mesh is generated? 
>> I mean, in order to do a projection on a mesh derived from the point cloud, 
>> you'd absolutely have to extend it. Is this always a manual process…?
>> 
>> Thanks for any help!
>> 
>> Rich
>> 
>> 
>> Rich Bobo
>> Senior VFX Compositor
>> Armstrong-White
>> http://armstrong-white.com/
>> 
>> Email:  [email protected]
>> Mobile:  (248) 840-2665
>> Web:  http://richbobo.com/
>> 
>> "I have long been of the opinion that if work were such a splendid thing the 
>> rich would have kept more of it for themselves."
>> - Bruce Grocott (1940 - )
>> 
>> 
>> 
>> 
>> 
>> 
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