Model Builder can't edit pre-created meshes. PolyTools can!

On 1 March 2013 08:41, Rich Bobo <[email protected]> wrote:

>    Deke,
>
> I have been unable to get ModelBuilder to modify a mesh created by
> PointCloudGenerator. I sent an email to Support a little while ago with the
> object attached so they can see what's going on…  Have you tried modifying
> a mesh created by PointCloudGenerator, yet?  I can selected any type of
> elements or the entire object, but I get no transformation axes to
> manipulate whatever I've selected. If, however, I create a default shape in
> the same node - a cube, for instance - I have no problem modifying it. I'm
> wondering if the mesh that PointCloudGenerator creates is a particular type
> of geo structure that ModelBuilder is not programmed to handle…?
>
>
> Rich
>
>
>
> On Feb 27, 2013, at 3:25 PM, Deke Kincaid <[email protected]> wrote:
>
> You can plug the pointcloud or mesh generated by it into the geo input of
> the ModelBuilder so you get roughly the same scale.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
>
> On Wed, Feb 27, 2013 at 12:20 PM, Rich Bobo <[email protected]> wrote:
>
>>     Marten,
>>
>> Thanks for the reply! I was afraid of that. Oh, well…  ;^)   And, thanks
>> for the link to Polytools - I'll definitely check them out!  The first
>> thing I plan to try, though, is to see how much luck I have extending the
>> mesh with the new ModelBuilder node. I used it for a photo of a house that
>> I wanted to model and re-project and it worked pretty well. This may be a
>> bit more challenging, since the glacier and rocks have a ton of craggy
>> detail, but maybe I can cheat (a lot)!   ;^)
>>
>> Thanks,
>> Rich
>>
>>
>> On Feb 27, 2013, at 2:48 PM, Marten Blumen <[email protected]> wrote:
>>
>> Mesh edge clipping is normal - you can use GreyAngle's Polytools,
>> PolyEdit to extend the edges.
>>
>> http://greyangle.com/nuke/docs/geometry/PolyEdit.htm
>>
>>
>> On 28 February 2013 08:08, Rich Bobo <[email protected]> wrote:
>>
>>> Hey all,
>>>
>>> I've finally had a chance to start messing around with the new
>>> PointCloudGenerator node. I'm hoping some of you with more experience in
>>> this area can help me with a couple of things that I don't quite understand…
>>>
>>> The main question I have deals with point coverage. I have a test clip
>>> I'm using that is shot from a boat, looking onshore at some glacial ice,
>>> with rocky mountains in the background. I can get a lovely CameraTrack,
>>> thanks to all of the available points to track. The parallax is good as the
>>> boat moves up and down and goes slowly past and around the glacier ice. In
>>> the PointCloud Generator, I've tracked points and get a pretty good lock
>>> with points on the foreground ice and on the background rocks. However, I
>>> do not get full coverage of points in the shot. For example, the foreground
>>> ice is truncated on the left hand side at the beginning of the shot (the
>>> boat moves from left to right across the scene, so the footage moves from
>>> right to left). Also, as the boat bobs up and down, it reveals more
>>> truncated points at the top. I never lose coverage on the right of the
>>> frame, however. I can't tell what's happening on the bottom of the frame,
>>> since I am masking out the water that is there. I'm guessing that the lack
>>> of coverage on the left probably has to do with the fact that there are no
>>> prior frames to look at for parallax reference. But, still, a regular
>>> camera track seems to have more coverage. I can't quite wrap my head around
>>> this. Can anyone explain it to me? And, is there a way to do the analysis
>>> to get greater point cloud coverage…?
>>>
>>> I watched the demo video that Steve Wright put together -
>>> https://vimeo.com/54931986 - and his mountains clip happens to be very
>>> similar to my test clip. Looking at his result, I can see that he is also
>>> getting the same sort of clipping - not getting complete coverage of his
>>> scene. So, maybe the rest has to be hand modeled after a mesh is generated?
>>> I mean, in order to do a projection on a mesh derived from the point cloud,
>>> you'd absolutely have to extend it. Is this always a manual process…?
>>>
>>> Thanks for any help!
>>>
>>> Rich
>>>
>>>
>>> Rich Bobo
>>>  Senior VFX Compositor
>>> Armstrong-White
>>> http://armstrong-white.com/
>>>
>>> Email:  [email protected]
>>> Mobile:  (248) 840-2665
>>> Web:  http://richbobo.com/
>>>
>>> "I have long been of the opinion that if work were such a splendid thing
>>> the rich would have kept more of it for themselves."
>>> - Bruce Grocott (1940 - )
>>>
>>>
>>>
>>>
>>>
>>>
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>>
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