On Feb 28, 2013, at 4:31 PM, Deke Kincaid <[email protected]> wrote:

> Hi Rich
> 
> I just ment when you use the geo input on the modelbuilder that it 
> essentially snaps any geo your creating in the modelbuilder into roughly the 
> same scale/space as the one in the input.  So while you can’t use it to 
> modify/edit existing geo, you can use it to almost add additional geo onto it.

I see that now. Thanks…

Rich


> 
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
> 
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
> 
> 
> On Thu, Feb 28, 2013 at 11:41 AM, Rich Bobo <[email protected]> wrote:
> Deke,
> 
> I have been unable to get ModelBuilder to modify a mesh created by 
> PointCloudGenerator. I sent an email to Support a little while ago with the 
> object attached so they can see what's going on…  Have you tried modifying a 
> mesh created by PointCloudGenerator, yet?  I can selected any type of 
> elements or the entire object, but I get no transformation axes to manipulate 
> whatever I've selected. If, however, I create a default shape in the same 
> node - a cube, for instance - I have no problem modifying it. I'm wondering 
> if the mesh that PointCloudGenerator creates is a particular type of geo 
> structure that ModelBuilder is not programmed to handle…?
> 
> 
> Rich
> 
> 
> 
> On Feb 27, 2013, at 3:25 PM, Deke Kincaid <[email protected]> wrote:
> 
>> You can plug the pointcloud or mesh generated by it into the geo input of 
>> the ModelBuilder so you get roughly the same scale.
>> 
>> -----
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Mobile: (310) 883 4313
>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>> 
>> The Foundry Visionmongers Ltd.
>> Registered in England and Wales No: 4642027
>> 
>> 
>> On Wed, Feb 27, 2013 at 12:20 PM, Rich Bobo <[email protected]> wrote:
>> Marten,
>> 
>> Thanks for the reply! I was afraid of that. Oh, well…  ;^)   And, thanks for 
>> the link to Polytools - I'll definitely check them out!  The first thing I 
>> plan to try, though, is to see how much luck I have extending the mesh with 
>> the new ModelBuilder node. I used it for a photo of a house that I wanted to 
>> model and re-project and it worked pretty well. This may be a bit more 
>> challenging, since the glacier and rocks have a ton of craggy detail, but 
>> maybe I can cheat (a lot)!   ;^)
>> 
>> Thanks,
>> Rich
>> 
>> 
>> On Feb 27, 2013, at 2:48 PM, Marten Blumen <[email protected]> wrote:
>> 
>>> Mesh edge clipping is normal - you can use GreyAngle's Polytools, PolyEdit 
>>> to extend the edges.
>>> 
>>> http://greyangle.com/nuke/docs/geometry/PolyEdit.htm
>>> 
>>> 
>>> On 28 February 2013 08:08, Rich Bobo <[email protected]> wrote:
>>> Hey all,
>>> 
>>> I've finally had a chance to start messing around with the new 
>>> PointCloudGenerator node. I'm hoping some of you with more experience in 
>>> this area can help me with a couple of things that I don't quite understand…
>>> 
>>> The main question I have deals with point coverage. I have a test clip I'm 
>>> using that is shot from a boat, looking onshore at some glacial ice, with 
>>> rocky mountains in the background. I can get a lovely CameraTrack, thanks 
>>> to all of the available points to track. The parallax is good as the boat 
>>> moves up and down and goes slowly past and around the glacier ice. In the 
>>> PointCloud Generator, I've tracked points and get a pretty good lock with 
>>> points on the foreground ice and on the background rocks. However, I do not 
>>> get full coverage of points in the shot. For example, the foreground ice is 
>>> truncated on the left hand side at the beginning of the shot (the boat 
>>> moves from left to right across the scene, so the footage moves from right 
>>> to left). Also, as the boat bobs up and down, it reveals more truncated 
>>> points at the top. I never lose coverage on the right of the frame, 
>>> however. I can't tell what's happening on the bottom of the frame, since I 
>>> am masking out the water that is there. I'm guessing that the lack of 
>>> coverage on the left probably has to do with the fact that there are no 
>>> prior frames to look at for parallax reference. But, still, a regular 
>>> camera track seems to have more coverage. I can't quite wrap my head around 
>>> this. Can anyone explain it to me? And, is there a way to do the analysis 
>>> to get greater point cloud coverage…?
>>> 
>>> I watched the demo video that Steve Wright put together - 
>>> https://vimeo.com/54931986 - and his mountains clip happens to be very 
>>> similar to my test clip. Looking at his result, I can see that he is also 
>>> getting the same sort of clipping - not getting complete coverage of his 
>>> scene. So, maybe the rest has to be hand modeled after a mesh is generated? 
>>> I mean, in order to do a projection on a mesh derived from the point cloud, 
>>> you'd absolutely have to extend it. Is this always a manual process…?
>>> 
>>> Thanks for any help!
>>> 
>>> Rich
>>> 
>>> 
>>> Rich Bobo
>>> Senior VFX Compositor
>>> Armstrong-White
>>> http://armstrong-white.com/
>>> 
>>> Email:  [email protected]
>>> Mobile:  (248) 840-2665
>>> Web:  http://richbobo.com/
>>> 
>>> "I have long been of the opinion that if work were such a splendid thing 
>>> the rich would have kept more of it for themselves."
>>> - Bruce Grocott (1940 - )
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
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