Because that's the maximum number of jitter samples in the hardcoded internal jitter array. Ten years ago it didn't seem necessary to go beyond that, however now it's pretty limiting.
The real answer is to completely replace the sampling schema in the renderer with a more modern stochastic one. Better yet, replace the whole renderer with a proper ray tracer... -jonathan On Mar 1, 2013, at 3:48 PM, Gustaf Nilsson wrote: > Just want to add that the limit seems to be 66 samples. How does that make > sense?? > > G > > On 1 Mar 2013 23:24, "Gustaf Nilsson" <[email protected]> wrote: > Yeah that would be ace if it wasn't for the fact that i need the samples on > animated textures and i have multiple semi transparent objects > > Thanks, G > > On 1 Mar 2013 19:25, "Marten Blumen" <[email protected]> wrote: > You can use VectorBlur after the Scanline to add more motion blur, this > smoothes the 60/70 samples 'limit'. > > Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion Blur > Using VectorBlur' > > > On 2 March 2013 03:26, Gustaf Nilsson <[email protected]> wrote: > Hi > > seems like the max amount of moblur samples is somewhere between 60 and 70, > is there a reason for that? Is there a way to hack beyond that? > > (other than doing two renders with an offset of the motionblur and combine > them after) > > G > > -- > ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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