The weakest part is everything. My problems arent with missing functionality, it is with the quality and reliability and predictability of existing functions.
As im sure you know, you dont want to run into unpredictable and arbitrary limitations such as max 66 samples, IT HAS TO JUST WORK. The 3d interface is clumsy and sluggish, spotlight cone angle doesnt work as expected on values lower than ~5, penumbra works so-so. If you use a card with an alpha to cast shadows, then the shadow map is actually smaller than the full circle of the light source, creating weird artefacts. Cant aim spotlights. Shutter offset in scanline renderer is not really behaving in a useful way. Random flickering and artefacts in 3d renders. These are things I count on working but have cost me a lot of time to work around. G On Sat, Mar 2, 2013 at 2:47 AM, Marten Blumen <[email protected]> wrote: > What's the weakest part of the 3d system? What are you trying to achieve > that you can't? > > You can extend it pretty well with plug-ins like PolyTools, Dynamic's, > JOps etc > > I do agree though. Nukes scanline renderer (everything 3d, really) is >> pretty useless. > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
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