Awesome! Thanks, I also figured this out. It also has to be set to only affect 'rgb' and not alpha (when there's layer transparency coming through). I am wondering if Foundry will get to build this into the "Breakout Layers" tool. That would be cool, especially for PSD's with lots of layers and varying fill and opacity levels.
Thanks Joe. -Dan On Wed, Mar 20, 2013 at 12:59 PM, Joe Laude <[email protected]> wrote: > You want to have a Multiply node going in before the merge on the A side, > and make sure you have "use video colorspace" checked on in the merge. Use > that multiply node as your fader instead of the one on the merge node. I > think that should get you closer to what you want. > > Sent from my iPhone > > On Mar 20, 2013, at 12:35 PM, Dan Rosen <[email protected]> wrote: > > > Hello, > > > > We are using Photoshop files successfully with "Breakout Layers". The > only issue that we're having is trying to achieve the "fill" in Photoshop > versus "opacity". Opacity seems to work just fine, but it doesn't seem to > for fill. If anyone can shed some light on the math for fill that would be > much appreciated. This is specifically problematic in a ColorDodge layer > operation. > > > > Thanks! > > Dan > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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