For those of you venturing into using exr 2.0 for deep renders, do you
find half float has sufficient accuracy? I'm guessing the answer is "it
depends" and "do some tests" but we're not rendering
volumetrics which would be the most demanding scenario. The only layering
of semi transparency is AA/MB/DOF.

For a regular aov I would want Pworld (position in world space) as full
float and everything else as half, but technically deep is just Z so maybe
it's more forgiving.

Thanks,
Michael
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