Thanks for your reply Howard! I made some comparasions with the IBK, and as
you say they aren't matching completely. However, this will defiantly come
in handy, thanks a lot!

Funny, I would think the use bkg luminance would be quite a simple
operation, but I guess there most be a lot of things going on.

Cheers!


2013/4/2 Howard Jones <[email protected]>

> Here's one in progress I've been working on - not a perfect match but I've
> been looking at the very same thing.
> If someone has a better version and want to share or can improve on this ;)
>
> Howard
>
> set cut_paste_input [stack 0]
> version 7.0 v4
> push $cut_paste_input
> Group {
>  name screenSubtract
>  knobChanged "\nn=nuke.thisNode()\nk=nuke.thisKnob()\nif 
> k.name()=='screenOp':\n
> op=n\[k.name()].value()\n
> nuke.toNode('screenSubtractOp')\['operation'].setValue(op)\nelif  
> k.name()=='lumaOP':\n
> op=n\[k.name()].value()\n
> nuke.toNode('luminanceOp')\['operation'].setValue(op)\n    \n"
>  selected true
>  xpos -179
>  ypos 284
>  addUserKnob {20 User l Screen}
>  addUserKnob {6 scSubtract l "screen subtraction" +STARTLINE}
>  scSubtract true
>  addUserKnob {6 bgChroma l "use bg chroma" -STARTLINE}
>  bgChroma true
>  addUserKnob {6 bgLuma l "use bg luminance" -STARTLINE}
>  bgLuma true
>  addUserKnob {26 ""}
>  addUserKnob {4 screenOp l "screen subtract op" M {difference from}}
>  addUserKnob {4 lumaOP l "luminance op" -STARTLINE M {geometric multiply
> overlay ""}}
>  addUserKnob {26 ""}
>  addUserKnob {26 edgeAdjust l "<b>adjust edge"}
>  addUserKnob {7 edgeWP l "white point"}
>  edgeWP 1
>  addUserKnob {26 ""}
>  addUserKnob {26 rmBGNoise l "<b>BG Noise"}
>  addUserKnob {7 BGNoiseThreshold l threshold R 0 0.3}
> }
>  Input {
>   inputs 0
>   name matte
>   xpos -318
>   ypos 328
>  }
>  Dot {
>   name Dot12
>   label M
>   xpos -287
>   ypos 368
>  }
>  Expression {
>   channel3 alpha
>   expr3 a?a:0
>   name addAlphaChannel
>   xpos -318
>   ypos 417
>  }
> set N2cf09f10 [stack 0]
>  Dot {
>   name Dot15
>   xpos -287
>   ypos 1437
>  }
> set N2cf1d620 [stack 0]
>  Dot {
>   name Dot2
>   xpos -287
>   ypos 1714
>  }
> push $N2cf1d620
>  Grade {
>   channels alpha
>   whitepoint {{edgeWP}}
>   black_clamp false
>   name Grade1
>   xpos -479
>   ypos 1419
>  }
>  Input {
>   inputs 0
>   name Bg
>   xpos -827
>   ypos 392
>   number 1
>  }
>  Dot {
>   name Dot16
>   label BG
>   xpos -796
>   ypos 473
>  }
>  Dot {
>   name Dot17
>   xpos -796
>   ypos 672
>  }
>  Dot {
>   name Dot3
>   xpos -749
>   ypos 672
>  }
> set N2cf394b0 [stack 0]
>  Dot {
>   name Dot18
>   xpos -528
>   ypos 672
>  }
>  Saturation {
>   saturation 0
>   mode Maximum
>   name Saturation1
>   xpos -559
>   ypos 843
>  }
>  Shuffle {
>   red blue
>   green blue
>   alpha blue
>   name Shuffle2
>   label "\[value in] > \[value out]\n\[value in2] > \[value out2]"
>   xpos -559
>   ypos 1079
>  }
> push $N2cf09f10
>  Invert {
>   name Invert2
>   xpos -414
>   ypos 443
>  }
>  Input {
>   inputs 0
>   name CS
>   xpos -481
>   ypos 327
>   number 2
>  }
>  Dot {
>   name Dot13
>   label C
>   xpos -450
>   ypos 368
>  }
>  Copy {
>   inputs 2
>   from0 rgba.alpha
>   to0 rgba.alpha
>   name Copy3
>   xpos -481
>   ypos 510
>  }
>  Premult {
>   name Premult3
>   xpos -481
>   ypos 595
>  }
> push $N2cf09f10
>  Input {
>   inputs 0
>   name Fg
>   xpos -155
>   ypos 332
>   number 3
>  }
>  Dot {
>   name Dot14
>   label FG
>   xpos -124
>   ypos 390
>  }
>  Copy {
>   inputs 2
>   from0 rgba.alpha
>   to0 rgba.alpha
>   name Copy2
>   xpos -155
>   ypos 450
>  }
> set N2cf78db0 [stack 0]
>  Merge2 {
>   inputs 2
>   operation difference
>   also_merge all
>   name screenSubtractOp
>   xpos -155
>   ypos 595
>  }
> push $N2cf78db0
>  Dot {
>   name Dot5
>   xpos 42
>   ypos 516
>  }
>  Premult {
>   name Premult1
>   xpos 65
>   ypos 641
>  }
>  Switch {
>   inputs 2
>   which {{scSubtract}}
>   name doScreenSubtraction
>   xpos -155
>   ypos 734
>  }
>  Dot {
>   name Dot19
>   xpos -124
>   ypos 788
>  }
> set N2cf9b720 [stack 0]
>  Dot {
>   name Dot20
>   xpos -345
>   ypos 788
>  }
> set N2cf9f060 [stack 0]
>  Colorspace {
>   primary_in "Wide Gamut"
>   colorspace_out CIE-Lab
>   primary_out "Wide Gamut"
>   name ColorspaceColor1
>   xpos -690
>   ypos 783
>  }
> push $N2cf394b0
>  Colorspace {
>   primary_in "Wide Gamut"
>   colorspace_out CIE-Lab
>   primary_out "Wide Gamut"
>   name ColorspaceIn1
>   xpos -780
>   ypos 787
>  }
>  ShuffleCopy {
>   inputs 2
>   red red
>   alpha alpha2
>   name LABshuffle1
>   xpos -721
>   ypos 850
>  }
>  Colorspace {
>   colorspace_in CIE-Lab
>   primary_in "Wide Gamut"
>   primary_out "Wide Gamut"
>   name ColorspaceOut1
>   xpos -721
>   ypos 918
>  }
> push $N2cf9f060
>  Switch {
>   inputs 2
>   which {{bgChroma}}
>   name Switch1
>   label "use bg chroma"
>   xpos -721
>   ypos 1091
>  }
> set N2cfd5db0 [stack 0]
>  Merge2 {
>   inputs 2
>   operation geometric
>   also_merge all
>   name luminanceOp
>   xpos -559
>   ypos 1263
>  }
> push $N2cfd5db0
>  Switch {
>   inputs 2
>   which {{bgLuma}}
>   name Switch2
>   label "use bg Luminance"
>   xpos -721
>   ypos 1277
>  }
> push $N2cf9f060
>  Dot {
>   name Dot21
>   xpos -345
>   ypos 1369
>  }
>  Keymix {
>   inputs 3
>   invertMask true
>   name Keymix2
>   xpos -721
>   ypos 1433
>  }
> push $N2cf9b720
>  Dot {
>   name Dot1
>   xpos -124
>   ypos 1551
>  }
>  Copy {
>   inputs 2
>   from0 -rgba.alpha
>   to0 -rgba.alpha
>   channels rgb
>   name Copy4
>   xpos -721
>   ypos 1547
>  }
>  Copy {
>   inputs 2
>   from0 rgba.alpha
>   to0 rgba.alpha
>   name Copy1
>   xpos -721
>   ypos 1718
>  }
>  Unpremult {
>   name Unpremult1
>   xpos -721
>   ypos 1826
>  }
>  Grade {
>   channels alpha
>   blackpoint {{BGNoiseThreshold}}
>   name BGNoiseRemove
>   selected true
>   xpos -721
>   ypos 1882
>  }
>  Premult {
>   name Premult2
>   xpos -721
>   ypos 1937
>  }
>  Output {
>   name Output1
>   xpos -721
>   ypos 2147
>  }
> end_group
>
>
>
>   ------------------------------
> *From:* Simon Björk <[email protected]>
> *To:* Nuke user discussion <[email protected]>
> *Sent:* Tuesday, 2 April 2013, 22:14
> *Subject:* [Nuke-users] IBK and use bkg luminance
>
> I've been trying to understand how the IBKs "use bkg luminance" switch
> works, as I've needed it for other keyers, but I haven't been able to come
> up with a match. I  can get somewhere close by converting the fg and bg to
> HSL color-space, and combining the luminance channels, but I can't get a
> perfect match compared to the IBK. Anyone know what's happening under the
> hood?
>
> _______________________________________________
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