The problem is Nuke is allowing the modification of builtin channels.

Nuke lets the 'add_layers' command tinker with builtin layers like 'rgb' or 'rgba'. Nuke also assumes these layers only have the sensible layers like 'red' 'green' and 'blue', which sometimes causes problems like you describe..

The "suppress bad channels" option should address this (now enabled by default in Nuke 7), but.. it only removes unused layers, and the 'rgb' layer is almost always used. Thus nonsense 'rgb.beta' channels still get propagated via copy-and-paste, gizmos and so on

It is Bug 34525.. If it's causing you problems, please email [email protected] - mention that bug number, and if you can, describe the steps that caused the problem, ideally attaching the problematic Nuke setup.

On 06/04/13 00:42, ae.branton wrote:
Yeah ive hunted gizmos and toosl. Nada.

And yeah i wouldbnt be here asking if it wasnt causing me issues, but i
cant render anything because its crashing due to these channels. I wrote
a python script that changed all my ndoes that were set to 'alpha' (the
rga.alpha stuff) to being set to 'rgba' and unchecked R G B so its just
alpha. This seems to have worked for now.


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--
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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